Axe-Edit is already working for the II. It has some minor bugs but should be ready when the units ship.
Sorry if this has already been answered... I went through 3/4 of this thread and didn't find it.
Will the AxeFX-II emulate the EH HOG and/or POG?
Q) X/Y switching an amp (presumably worst case)... pretty damn quick?
(I would assume so since it seems less work than instantiating a whole new patch)
X/Y switching is nearly instantaneous.
It sounded faster the a real amp switching to me
I think this X/Y feature is the most advantage of this beast!
@Cliff ... is this feature working for every block in a preset simultanous? In that case it would be like i have a 4x24 grid and doubled instances and doubled DSP Power ... (except you need e.g. two phaser at the same time) Did i think right? (Thinking in "Pedalboard-Mode")
Only the most used blocks have this feature. It's simply a second set of parameters that gets loaded. The best analogy is a two-channel head. You can use only one channel at a time.
Example, you set Drive1:X to be a Tube OD and Drive1:Y to be a PI Fuzz. Each has its own Drive, Tone, etc. You switch between the two using either the X/Y buttons or your MIDI controller.
Thanks for answering Cliff, i think i understand this technical, but is this X/Y feature simultaneous for every block (that featured this) useable in one preset? Let`s say a patch like this:
DRV1 (x/y) -> DRV2 (x/y) -> Amp1 (x/y) -> Amp2 (x/y) -> DLY1 (x/y), .... now we program with CCs the floorboard that you can switch with four switches four amp modes (like a four channel Amp) + on four other switches i manage four different drives (max. 2 simultaneuos on for sure), same with delay, etc .... IS THIS WORKING? So, not just ONE block in the preset can be managed with X/Y .... ? If this will working, the unit is a NO BRAINER!
Right, for us delay nuts it means easy access to 4 separate delay settings - or even 8 w/ dual delay. And that's not using the multidelay!
The 1/4" outputs have a "remote ground sense" feature. You take a TRS cable and on one end you put a TRS plug and on the other end you put a regular TS plug. On the TS end you tie the ring conductor to ground. Plug the TRS end into the Axe-Fx II.
The ground noise of the attached equipment is sensed and added to the output signal thereby cancelling the common-mode noise (hum). This is especially useful when doing the 4CM since that's when you usually get the worst ground loops.
Only the most used blocks have this feature. It's simply a second set of parameters that gets loaded. The best analogy is a two-channel head. You can use only one channel at a time.
Example, you set Drive1:X to be a Tube OD and Drive1:Y to be a PI Fuzz. Each has its own Drive, Tone, etc. You switch between the two using either the X/Y buttons or your MIDI controller.
Awesome ... even more than I was I hoping for! Final question, does the X/Y require two footswitch buttons, or just one?