Axe-Fx II Technical Questions Thread

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Axe-Edit is already working for the II. It has some minor bugs but should be ready when the units ship.
 
Sorry if this has already been answered... I went through 3/4 of this thread and didn't find it.

Will the AxeFX-II emulate the EH HOG and/or POG?
 
Sorry if this has already been answered... I went through 3/4 of this thread and didn't find it.

Will the AxeFX-II emulate the EH HOG and/or POG?

Just the same as before. You can get close to a lot of the POG sounds (I used that on the Ultra this weekend) using the Poly Local mode of the pitch shifter. HOG is a different beast.
 
Sorry to ask again..but since I mainly would use this for recording purposes..is there anything different about the microphones (types, placement..) in the Ultra 2 than the Ultra? I assume this is where Redwirez may come into play.

Thanks

Dan
 
Q) X/Y switching an amp (presumably worst case)... pretty damn quick?

(I would assume so since it seems less work than instantiating a whole new patch)
 
I think this X/Y feature is the most advantage of this beast!
@Cliff ... is this feature working for every block in a preset simultanous? In that case it would be like i have a 4x24 grid and doubled instances and doubled DSP Power ... (except you need e.g. two phaser at the same time) Did i think right? (Thinking in "Pedalboard-Mode")
 
Errm.. technically :) where are some sound samples? I can't wait to hear the beast.
And to be on topic: how is the visibility of the LCD? better contrast? Better viewing angles?
 
I think this X/Y feature is the most advantage of this beast!
@Cliff ... is this feature working for every block in a preset simultanous? In that case it would be like i have a 4x24 grid and doubled instances and doubled DSP Power ... (except you need e.g. two phaser at the same time) Did i think right? (Thinking in "Pedalboard-Mode")

Only the most used blocks have this feature. It's simply a second set of parameters that gets loaded. The best analogy is a two-channel head. You can use only one channel at a time.

Example, you set Drive1:X to be a Tube OD and Drive1:Y to be a PI Fuzz. Each has its own Drive, Tone, etc. You switch between the two using either the X/Y buttons or your MIDI controller.
 
Sorry if this already has been answered somewhere thru these 40 pages... (if so please link it or mention which page I should look up!)

Modifiers: how many? Envelope followers/ADSRs aviable at any input? And/or even possible to place anywhere in the grid (or will be in future)?
Pitch Shifters/harmonizers: any control over voices via CC or notenumbers?
 
Only the most used blocks have this feature. It's simply a second set of parameters that gets loaded. The best analogy is a two-channel head. You can use only one channel at a time.

Example, you set Drive1:X to be a Tube OD and Drive1:Y to be a PI Fuzz. Each has its own Drive, Tone, etc. You switch between the two using either the X/Y buttons or your MIDI controller.


Right, for us delay nuts it means easy access to 4 separate delay settings - or even 8 w/ dual delay. And that's not using the multidelay!
 
Thanks for answering Cliff, i think i understand this technical, but is this X/Y feature simultaneous for every block (that featured this) useable in one preset? Let`s say a patch like this:

DRV1 (x/y) -> DRV2 (x/y) -> Amp1 (x/y) -> Amp2 (x/y) -> DLY1 (x/y), .... now we program with CCs the floorboard that you can switch with four switches four amp modes (like a four channel Amp) + on four other switches i manage four different drives (max. 2 simultaneuos on for sure), same with delay, etc .... IS THIS WORKING? So, not just ONE block in the preset can be managed with X/Y .... ? If this will working, the unit is a NO BRAINER!
 
Thanks for answering Cliff, i think i understand this technical, but is this X/Y feature simultaneous for every block (that featured this) useable in one preset? Let`s say a patch like this:

DRV1 (x/y) -> DRV2 (x/y) -> Amp1 (x/y) -> Amp2 (x/y) -> DLY1 (x/y), .... now we program with CCs the floorboard that you can switch with four switches four amp modes (like a four channel Amp) + on four other switches i manage four different drives (max. 2 simultaneuos on for sure), same with delay, etc .... IS THIS WORKING? So, not just ONE block in the preset can be managed with X/Y .... ? If this will working, the unit is a NO BRAINER!


You got it right each block (drv1, drv 2, amp1, amp2, dly1, dly2) has an x/y that can be switched separately.
 
Right, for us delay nuts it means easy access to 4 separate delay settings - or even 8 w/ dual delay. And that's not using the multidelay!

My english is bad, i`m writing to slow .... thanks Java ... BOOOHAAAAAA .... my brain explode... building presets in my head for Axe-II .... wish List for Axe-III: X/Y/Z/D.... sets of parameters .... j/k ... i am blown away ...
 
The 1/4" outputs have a "remote ground sense" feature. You take a TRS cable and on one end you put a TRS plug and on the other end you put a regular TS plug. On the TS end you tie the ring conductor to ground. Plug the TRS end into the Axe-Fx II.

The ground noise of the attached equipment is sensed and added to the output signal thereby cancelling the common-mode noise (hum). This is especially useful when doing the 4CM since that's when you usually get the worst ground loops.

Brilliant.
 
Only the most used blocks have this feature. It's simply a second set of parameters that gets loaded. The best analogy is a two-channel head. You can use only one channel at a time.

Example, you set Drive1:X to be a Tube OD and Drive1:Y to be a PI Fuzz. Each has its own Drive, Tone, etc. You switch between the two using either the X/Y buttons or your MIDI controller.

Awesome ... even more than I was I hoping for! Final question, does the X/Y require two footswitch buttons, or just one?
 
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