Reaper
Inspired
Sorry, in Yek-country it's 'whoa'.It's Woah.
(I kid, I kid.)
Sorry, in Yek-country it's 'whoa'.It's Woah.
(I kid, I kid.)
Already did that.Will the compander work similarly to the Schaffer circuit? If so, could that be ported to the Compressor block as well?
To expound:Will the compander work similarly to the Schaffer circuit? If so, could that be ported to the Compressor block as well?
Awesome! Ive been using 2 compressor blocks for companding my delays when needed, will be nice to save 2 blocks of cpu. Never thought the delay sounded bad, but improvements are always welcome!I've read some stuff claiming the Delay block isn't "colorful" enough so I'm updating it.
I've added an optional "Compander" to simulate the noise reduction used in those old BBD delays with the NE570/SA571 chip. I've also improved the algorithm and the types to give things a bit more character. You can even adjust the compander time constant and "mismatch" between the compressor and expander to adjust the amount of grunge and transient distortion.
Will the multidelay and chorus/flanger blocks see the same BBD update?To expound:
The first step in adding compansion to the delay block was creating a compander algorithm. So I created a Compander type first in the Compressor block. Once that was working I used that algorithm in the Delay block.
The Compander allows you to set the Ratio, Time, Transients and Level. Turn Transients down and the attack is reduced, turn it up and the attack is enhanced. You can use it with kick drum to enhance the punch, put it on vocals to reduce plosives, etc.
I think it's an "addition" rather than just an update and sure hope it's not only available in the BBD type. so maybe it could be added to the Chorus/Flanger block to improve them in the"character department" as well .Will the multidelay and chorus/flanger blocks see the same BBD update?
Too cool.To expound:
The first step in adding compansion to the delay block was creating a compander algorithm. So I created a Compander type first in the Compressor block. Once that was working I used that algorithm in the Delay block.
The Compander allows you to set the Ratio, Time, Transients and Level. Turn Transients down and the attack is reduced, turn it up and the attack is enhanced. You can use it with kick drum to enhance the punch, put it on vocals to reduce plosives, etc.
OK, Now that's awesome! I hope that you'll take this ideas to warm analog rack delays.I've read some stuff claiming the Delay block isn't "colorful" enough so I'm updating it.
I've added an optional "Compander" to simulate the noise reduction used in those old BBD delays with the NE570/SA571 chip. I've also improved the algorithm and the types to give things a bit more character. You can even adjust the compander time constant and "mismatch" between the compressor and expander to adjust the amount of grunge and transient distortion.
Have you ever played with the EQ options in the rvb block?OK, Now that's awesome! I hope that you'll take this ideas to warm analog rack delays.
BTW, this things occurs me also with reverb, some rack reverbs have a certain warmth, that I need to add a drive pedal after the reverb to achieve.
Um, yes. Well, cult-y-like-esquey-ishSome people claim that we FAS acolytes are just koolaid drinking cult members, but I'll be darned if it aint a tasty tasty drink.
Actually, not really. But how can it distort it and bring an additional gain stage or saturation?Have you ever played with the EQ options in the rvb block?
You can separate the wet signal from the delay or reverb, in parallel to the dry signal, and run it through at Tube-Preamp block, a Tape Overdrive block, the Preamps of the CAB block, a Compressor, etcActually, not really. But how can it distort it and bring an additional gain stage or saturation?