I have tried all sorts of things; but what you see here is my 'meat and potatoes' delay that I use 99.99% of the time.
It's fun to just play around with the grid and try all sorts of fun things; many of them are jaw droppingly inspiring. What sorts of things are you working with? Spill the beans!
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I've been goofing around with some stuff [didn't save the presets - just noodling]
having the delay play an octave higher and another octave lower
putting a ring mod on the delay's wet signal so the dry guitar is nice and dry, but the delay gets all chewed up
tried a huge 700ms delay and stuck a real chewy phaser on it.. that was fun
I love lo-fi delay with soloing tones
in the delay block, EQ the delay so it's all mids.. squeeze all the lows and highs out and crank up the drive in the tone page..
makes it sound like an old 'bucket brigade' delay..
the cool thing with this is that you can get the delay's level up a little higher but it's a little less 'spanky'.. so it sits a little sweeter in the overall mix..
I guess you could say it's a little less intrusive
what I'm working on right now is a new preset that is simultaneously scenes / modifier controlled
so I have a single delay in parallel split routing to two different rows [row3 and row4] then going into a mixer
it means I can simulate having two different delay blocks but without the CPU hit
when I riff and morph to clean, the delay fades up [mixer gain3]
so the riffing tone is dry and the 'cleaned' tone gets a touch of delay
when I solo, a 'null' filter mutes row3 to the mixer and the delay via row4 kicks in as the modifier brings up mixer gain4
this means that when dirty or 'cleaned' the delay is always there
the outcome is slicker than X-Y switching the delay..
the only down side is that the delay's config [feedback / time / etc] remains constant..
but for me it's working great..