bikertrash
Inspired
+1
It’s a use, but a GEQ or PEQ block can accomplish the same task and is usually what we use for those purposes.A good use case for the IR Player would be headphone/studio/room/speaker correction IRs, correct?
Really any kind of correction IR.
Room correction is indeed a good use case for IR player. Even better would be a global room correction IR player.A good use case for the IR Player would be headphone/studio/room/speaker correction IRs, correct?
Really any kind of correction IR.
For corrective EQ, a properly made IR will completely out perform a generic EQ, just as it does for cab simulation.It’s a use, but a GEQ or PEQ block can accomplish the same task and is usually what we use for those purposes.
https://github.com/jaakkopasanen/AutoEq/tree/master/results/headphonecom is a good source for headphone correction curves.
I agree that the IR is better, but if it’s going to really help doesn’t that require a specific IR for that specific room and the speakers? I thought room acoustics should be considered when trying to flatten the overall EQ, because flattening the speakers is only half the job.Room correction is indeed a good use case for IR player. Even better would be a global room correction IR player.
I agree that the IR is better, but if it’s going to really help doesn’t that require a specific IR for that specific room and the speakers? I thought room acoustics should be considered when trying to flatten the overall EQ, because flattening the speakers is only half the job.
I guess it depends on whether the room and speakers are being used for mastering and serious engineering/listening or general “messing with the modeler” stuff, and how much someone is willing to invest in time or money. To correct the room I’m in would cost a whole lot more than I’m willing to spend.
Absolutely 100%.For corrective EQ, a properly made IR will completely out perform a generic EQ, just as it does for cab simulation.
I could see the use case for room correction in a fairly static environment, but for the live player I'm not sure it makes much sense.I agree that the IR is better, but if it’s going to really help doesn’t that require a specific IR for that specific room and the speakers? I thought room acoustics should be considered when trying to flatten the overall EQ, because flattening the speakers is only half the job.
I guess it depends on whether the room and speakers are being used for mastering and serious engineering/listening or general “messing with the modeler” stuff, and how much someone is willing to invest in time or money. To correct the room I’m in would cost a whole lot more than I’m willing to spend.
Agreed, though the IRs I tried for my various headphones seemed to have a negative impact, the sound was muffled, so I went back to using the GEQ/PEQ.But for headphone correction, or FRFR correction, I'd think this would be very effective. Plus headphone correction IRs are pretty available via AutoEQ.
I've been messing with the IR's from AutoEQ and they are very impressive and has made a massive difference just to listening to music.I could see the use case for room correction in a fairly static environment, but for the live player I'm not sure it makes much sense.
But for headphone correction, or FRFR correction, I'd think this would be very effective. Plus headphone correction IRs are pretty available via AutoEQ.
that would work wondersbut also an option in the global EQ 1 to load an IR
This +1IR Player would be great but also an option in the global EQ 1 to load an IR