Morphosis
Official G66 Support
Actually, I think it is the target PC not the incoming PC... I need more coffee!
Me too, because now, Axe flips back to Preset 000 (001 Disply Ofset) ... there is definitive something not working as intended. @FractalAudio should take a second look into this. i get weird results, using remapping feature, either on PC ON and PC OFF. i send PC# different than 000 or 001, but AXEIII flips oftenly back to Preset 001 on the Axe... weird ...
EDIT:
triple checked it. It seems, PC MAPPING = ON has priority over IGNORE REDUNDANT PC = OFF
but IGNORE REDUNDANT PC = ON has priority over PC MAPPING = ON, or something...
So, if:
PC MAPPING = ON
IGNORE REDUNDANT PC = OFF
mapping with these settings:
PC#1 = 000 / SC1
PC#2 = 000 / SC2
PC#3 = 000 / SC3
PC#4 = 000 / SC4
PC#5 = 000 / SC5
...
works fine! It seems, Axe III does NOT reload PRESET 000, but only change the scene (because i saved Preset 000 to scene 4, which will be recalled, when recalling the preset from the frontplate, but DONT flip from Scene 4 to SC3, when i hit PC#3 and the remapping do its job.
So, all fine, but a little bit confusing ... because you have to set IGNORE RED. PC to OFF, but the MAPPING MODE = ON actually DO ignoring.
On the Axe II, if i remember correct, you could leave PC IGNORE = ON and mapping to same presets but different scenes did work.
So, conclusion:
AXE II Ignore INCOMING redundant PC
AXE III Ignore PC, if current PRESET represent incoming PC.
And now, i`m confused for the rest of the day
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