onemoreguitar
Inspired
I just had an idea about implementing different effect models. Might not be feasible, but here goes. If someone else has mentioned in the past, I apologize.
I thought a possible way of getting effect models into the AFX without using the finite resources available would be to have a template sort of setup in the editor software. The way I see it would be a window that is sort of a master window with only the controls a specific effect would have. It wouldn't actually be a different effect. Turning the knobs of the template would merely change the parameters in the AFX effect block. In the case of a single knob pedal, a turn of the template knob would change all parameters that would be changed in the actual effect (such as depth and mix simultaneously or other combination). You would also have the limits of the original effect knobs. You could also put in the slope of the knob as well. Again, all these would merely be changing the parameters of the effects already in the AFX.
This page in the editor could be the first page and have a lock on it to allow people to have simple control of their favorite effects they may already have and love. They could then (in theory) set the settings the same as their physical effect unit/pedal and get the sounds they've already invested time tuning.
The lock could then be disengaged to have access to the more advanced settings that the original effect wasn't capable of. Think of it as course tuning with the template, and then fine tuning with the advanced parameters. This would allow people to get the sounds of their favorite effects without having to spend huge amounts of time tweeking. It would also make the number of modeled effects virtually limitless as it wouldn't require the AFX to hold them.
I know that many people who wouldn't use the editor would miss out, but that's the compromise. It means the models are available if you want them, and won't affect your AFX performance if you don't.
I think all these models could be accessed through a drop down menu or some sort. As you selected different models, the template would show a (rough) visual representation of the pedal/rack unit modeled and all parameters would change to that preset's limits, slopes and such automatically.
In the case of an EVH flanger, a white rectangular box would come up with manual, width, speed, and regen knobs and a button/toggle for the EVH sound as well. Once you had your sound pretty close to what you want, you could then disengage the lock and fine tune to absolute perfection in a fraction of the time it would take to do it all manually.
While axe exchange has dealt with some of getting your favorite pedals sounds, you only get the one sound that that person wanted. This would allow everyone to get their own personal version of any effect, just as you would in the real world with a pedal or rack, without changing a parameter that would alter the personality of the original effect that you liked...unless you wanted to.
This may require the addition of a couple of parameters to the existing effect blocks, but I believe, overall, would be the best compromise between having accurate effect models and the use of the limited resources. I don't know anything about the internal workings, but the extra parameters could even possibly be bypassed to save processing power.
I personally believe this is the only major lacking in the AFX (other than personal amps that people want which is damn near limitless). Incredibly accurate amp models are now easily available thanks to Cliff, why not have the same detail in effects which can be integral to anyones sound? It would also mean that modeling would only need to be done once instead of everyone having to start from scratch to produce each different sound that every effect unit is capable of. Another byproduct would be that any new user could get up and running with minimal effort...just copy the settings of your current setup and you would already be in the ballpark.
I think another feature that could be available on the template is battery voltage so that you could reproduce the affect of low powered 9volts and such.
It would also mean that you could quickly build a sound using drop down presets as opposed to having to pull pieces you like of other programs into your current program. Each modeled effect in the drop down could have a sub menu of user presets of that particular effect or possibly a separate menu just for user presets (since, with the lock disengaged, many effects that started from a model may no longer sound like that model).
In short, if that's possible after such a long post, you would have:
-unlimited models of effects without unduly taxing the AFX processor
-vintage gear, unattainable to the masses, easily accessable by all (Dweezil's collection perhaps)
-newbies would have an ultra simple way of introducing them to deep edting...that lock would come off at some point for sure. No guitarist can resist extra features.
-a major time saving in transition from existing multiple effect rigs to the AFX
-a good starting point for dialing in any effect. Get your sound in the ballpark with minimal effort.
-a way of improving upon effects that you already like by starting from that actual effect. You could then dial out any perceived weaknesses, which would vary from person to person. What I may find to be a weakness, others might find to be a strength. One man's trash is another man's treasure.
-simple single effect presets that can be easily selected from a drop down with minimal effort.
-the ability to ignore all this and use your AFX exactly as you do now.
I'm not sure of the internal AFX programming involved, but I don't believe the software side would be that difficult.
What do you think?
I thought a possible way of getting effect models into the AFX without using the finite resources available would be to have a template sort of setup in the editor software. The way I see it would be a window that is sort of a master window with only the controls a specific effect would have. It wouldn't actually be a different effect. Turning the knobs of the template would merely change the parameters in the AFX effect block. In the case of a single knob pedal, a turn of the template knob would change all parameters that would be changed in the actual effect (such as depth and mix simultaneously or other combination). You would also have the limits of the original effect knobs. You could also put in the slope of the knob as well. Again, all these would merely be changing the parameters of the effects already in the AFX.
This page in the editor could be the first page and have a lock on it to allow people to have simple control of their favorite effects they may already have and love. They could then (in theory) set the settings the same as their physical effect unit/pedal and get the sounds they've already invested time tuning.
The lock could then be disengaged to have access to the more advanced settings that the original effect wasn't capable of. Think of it as course tuning with the template, and then fine tuning with the advanced parameters. This would allow people to get the sounds of their favorite effects without having to spend huge amounts of time tweeking. It would also make the number of modeled effects virtually limitless as it wouldn't require the AFX to hold them.
I know that many people who wouldn't use the editor would miss out, but that's the compromise. It means the models are available if you want them, and won't affect your AFX performance if you don't.
I think all these models could be accessed through a drop down menu or some sort. As you selected different models, the template would show a (rough) visual representation of the pedal/rack unit modeled and all parameters would change to that preset's limits, slopes and such automatically.
In the case of an EVH flanger, a white rectangular box would come up with manual, width, speed, and regen knobs and a button/toggle for the EVH sound as well. Once you had your sound pretty close to what you want, you could then disengage the lock and fine tune to absolute perfection in a fraction of the time it would take to do it all manually.
While axe exchange has dealt with some of getting your favorite pedals sounds, you only get the one sound that that person wanted. This would allow everyone to get their own personal version of any effect, just as you would in the real world with a pedal or rack, without changing a parameter that would alter the personality of the original effect that you liked...unless you wanted to.
This may require the addition of a couple of parameters to the existing effect blocks, but I believe, overall, would be the best compromise between having accurate effect models and the use of the limited resources. I don't know anything about the internal workings, but the extra parameters could even possibly be bypassed to save processing power.
I personally believe this is the only major lacking in the AFX (other than personal amps that people want which is damn near limitless). Incredibly accurate amp models are now easily available thanks to Cliff, why not have the same detail in effects which can be integral to anyones sound? It would also mean that modeling would only need to be done once instead of everyone having to start from scratch to produce each different sound that every effect unit is capable of. Another byproduct would be that any new user could get up and running with minimal effort...just copy the settings of your current setup and you would already be in the ballpark.
I think another feature that could be available on the template is battery voltage so that you could reproduce the affect of low powered 9volts and such.
It would also mean that you could quickly build a sound using drop down presets as opposed to having to pull pieces you like of other programs into your current program. Each modeled effect in the drop down could have a sub menu of user presets of that particular effect or possibly a separate menu just for user presets (since, with the lock disengaged, many effects that started from a model may no longer sound like that model).
In short, if that's possible after such a long post, you would have:
-unlimited models of effects without unduly taxing the AFX processor
-vintage gear, unattainable to the masses, easily accessable by all (Dweezil's collection perhaps)
-newbies would have an ultra simple way of introducing them to deep edting...that lock would come off at some point for sure. No guitarist can resist extra features.
-a major time saving in transition from existing multiple effect rigs to the AFX
-a good starting point for dialing in any effect. Get your sound in the ballpark with minimal effort.
-a way of improving upon effects that you already like by starting from that actual effect. You could then dial out any perceived weaknesses, which would vary from person to person. What I may find to be a weakness, others might find to be a strength. One man's trash is another man's treasure.
-simple single effect presets that can be easily selected from a drop down with minimal effort.
-the ability to ignore all this and use your AFX exactly as you do now.
I'm not sure of the internal AFX programming involved, but I don't believe the software side would be that difficult.
What do you think?