Well, let's break it down and see how far we can get with the AFII.
Ideally you'll run two parallel lines, with a separate AMP block on each line. Different AMP models and possibly different CAB blocks, though you could combine in to one CAB block that's in stereo mode.
One line, let's call it Guitarist 1, will be your normal line. The other line we'll call Guitarist 2 and this is the line we'll apply "things" to to make it sound like it's another person playing.
All of this stuff is supersecretsauce. Don't share it with anyone, okay? Shhhh. Someone might make it in a pedal and then we'll all be poor and out of business.
You can modify both the Q and the dB amount...have it get narrower as it cuts deeper.
And you can try cutting as well as boosting. Maybe you'd like Guitarist 2 to have a sharper attack?
For frequency range reference I give you this handy chart:
Ideally you'll run two parallel lines, with a separate AMP block on each line. Different AMP models and possibly different CAB blocks, though you could combine in to one CAB block that's in stereo mode.
One line, let's call it Guitarist 1, will be your normal line. The other line we'll call Guitarist 2 and this is the line we'll apply "things" to to make it sound like it's another person playing.
All of this stuff is supersecretsauce. Don't share it with anyone, okay? Shhhh. Someone might make it in a pedal and then we'll all be poor and out of business.
What is "pick attack"? It's a physical action. DSPs can't change physical actions so they're not randomizing pick attack, right? Instead they're likely slightly adjusting the EQ in the upper frequency range. I'd put a PEQ in the G2 line before the AMP block and focus on the edge and definition frequency ranges. You can either attach the step controller with lots of steps, set randomly, to those frequencies and have them change slightly, randomly, over time for some fairly small range of motion. Or you could attach the envelope or ADSR controllers. ORRRRRR you could just tweak them down a bit, statically and see what that sounds like, right? Start simple?slightly randomize the pick attack
You can modify both the Q and the dB amount...have it get narrower as it cuts deeper.
And you can try cutting as well as boosting. Maybe you'd like Guitarist 2 to have a sharper attack?
For frequency range reference I give you this handy chart:
What does "dynamics" mean, really? That's a marketing word, right? We need to figure out what that means in non-marketing speak. Maybe it's the lower frequencies? Same as above, try PEQ to cut or boost the punch and warmth and whack bands.and dynamics
We might want to add a micro-delay. That's imperfection, right? I'd do this with a chorus block, 100% wet, and I'd set it to change the delay amount with the block's LFO ever so slightly.digitally creating those slight imperfections that double tracked guitars offer.
Well, computers aren't humans and they definitely aren't magic. They have a transfer function working in the time and frequency domains on a signal, same as the AFII, to do what it does. We just have to work out what it's doing and recreate a similar transfer function using the blocks we have at hand in the AFII.The MIMIQ is not just taking your signal, doubling it and putting it out of phase w/your other one, or just widening your stereo field. Think of it as a computer that is slightly imperfectly playing along with you. All in all this pedal is the most ergonomic, efficient and practical way to achieve a double tracked effect and I vote this pedal in COMBO with axe-fx all the way, regardless of any successful chain the axe-fx can create.