mwd
Power User
LOL.... my bad. Hey I'm a guy. I don't read instructions and I don't look at maps either.
Right now I'm running beta firmware so you guys and gals will have to wait for a bit.
The very best realistic ADT I have found is the WAVES plug-in "Abbey Road Reel ADT." It's terrific/sounds like the real thing, because it is modeled on the real one at Abbey Road..
The problem most of us have in AXE FXII -- in trying to "double" an original part a second time for the ADT effect, the second track cannot be a constant proportion to original signal (that is TOO perfect)... and choruses pitch delays etc. don't vary enough "randomly" to make it seem realistic using the usual sine waves or set times, etc.
You need modulation -- but you need it to be truly random within parameters that don't make things go stupid out of tune. That seems to be the secret.
So, you might want to set a 100% delay on one side (pan each side HARD L/R) and then have the delay time "ranges" from something like 1ms to 24ms minimum to maximum (please do experiment...try 1 to 10, 10 to 30, 5 to 20ms see what you like best tonally, there is some comb filtering in some cases) ...but create/make the delay TIME range respond to some modifier that is moving randomly (not constant ratio), such as pitch or envelope.... Unfortunately "random" replacement for sine wave LFO form does not work on this as far I can have found, but I may have missed something. But you can get quite a stereo spread this way that responds to how you play. The other tips above like Ian's can work in concert with this.
Settle down guys. Beta team always be beta'ing.Blood in the water for us sharks.
I have reasonably good pseudo-random modulation in the parameters on the preset I created up above. I'm happy to show people how to do that.You need modulation -- but you need it to be truly random within parameters that don't make things go stupid out of tune. That seems to be the secret.
So your saying we had beta chill?Settle down guys. Beta team always be beta'ing.
The preset I used to do the clip above varies pitch, delay and frequency content of the second track. Sometimes randomly, sometimes based on an envelope. Usually using both approaches in a single block actually.IMO the second method has to boil down to variations in either timing or pitch and at times a combination of both. Which I could also see, in theory, the Axe being able to replicate with very slight range random delay and pitch oscillitions much like we would treat a MIDI drum track we are trying to humanize.
I used to agree. Or at least: I used to agree that you could only do the human-izing on MIDI tracks where you had the precise note and timing data. Then Celemony came along. Their algorithms do fantastic multi-timbral and multi-pitch detection on signals to synthesize less-than-perfect copies of the original signal. It can be done for analog signals though it takes a lot of processing power and may not be useable in realtime.I think the major problem comes from trying to duplicate a dual source analog effect with single source digital equipment. I really can't see the plug capabilities being any different than the Axe in theory.
Then Celemony came along...
Yes, that's the software they make that allows for this kind of deep analysis of multi-timbral analog sources.Are you speaking Melodyne?
http://www.emusician.com/how-to/1334/master-class-double-tracking-with-melodyne/44092I have the full Melodyne package with tons of use but never for doubling.
Be nice if FAS would make an algorithm that would get you there fast