Just when I power it up . No edit ,no headphones, computer was off . The preset in this case is ultra simple , gain at 6, nothing maybe 4 blocks.It happened to me yesterday, while moving the output block from one line to another at Axe-Edit. The headphones almost crushed my skull.
I've replicated the operation (headphones unplugged, of course), but it doesn't happen again
Did it happen to you while editing, or just playing?
I'm guessing he says "YEAH"I'm wondering what papa Het says to the AXE when he hears Cygnus! Cause it's damn awesome
I'd say either:I'm wondering what papa Het says to the AXE when he hears Cygnus! Cause it's damn awesome
5150 III 100 w. 16.04 . Got no answers but still playing
5150 III 100 w. 16.04 . Got no answers but still playing
Are you noticing a big tone change?16.04 is phenomenal. The releases before have been as well. But I felt compelled to bow to my III in honor after a quick jam just now. Amazing! Might need to pick up an FM3 too. I use another device as a portable unit, but this sounds so much better.
I didn't change any of my presets from 16.02 to 16.04. Not a big change for me; I was happy with it before. Some folks mentioned it was brighter so I was looking for that and think I hear it (I think), but it's not huge I would say.Are you noticing a big tone change?
just curious as an FM3 guy
From 15.x I notice a change. From 16.02, not so sure. I was already very happy with 16.02.Are you noticing a big tone change?
just curious as an FM3 guy
Maybe I missed the post on it, but is there anywhere that explains the 'compander' block (and in the delay blocks), and suggested settings? I've played around with it, but no idea what it's doing, so I'm just keeping it off for now. Similar with the master time on delays.
To expound:
The first step in adding compansion to the delay block was creating a compander algorithm. So I created a Compander type first in the Compressor block. Once that was working I used that algorithm in the Delay block.
The Compander allows you to set the Ratio, Time, Transients and Level. Turn Transients down and the attack is reduced, turn it up and the attack is enhanced. You can use it with kick drum to enhance the punch, put it on vocals to reduce plosives, etc.
A Compander is a compressor followed by an expander. If the time constant of the compressor and expander are the same (and the "channel" is perfect, i.e. linear and lossless) then a Compander is transparent. If you change the time constant of one vs. the other the transients will become distorted.
The "Transients" knob controls the time constant mismatch. Negative values smooth the transients, positive values enhance the transients.
A Compander with transient enhancement can be used on kick drums, bass, etc. to add punch. Transient reduction can be used to reduce plosives.
For guitar you can use the Compander to add or remove pick attack.
One minor note:
The HIGHER the compander threshold the more prominent the effect. It's the threshold that makes the compander do what it does. An ideal compander would have a threshold of negative infinity dB. A real compander suffers from a finite detection threshold which is what causes the softening of the transients.
The ubiquitous NE570/SA571 has a threshold of about -60 dB so that's the default.
Here's a quick example demonstrating how drive, bit reduction and finally the compander can add grit and crust to an existing delay tone
One minor note:
The HIGHER the compander threshold the more prominent the effect. It's the threshold that makes the compander do what it does. An ideal compander would have a threshold of negative infinity dB. A real compander suffers from a finite detection threshold which is what causes the softening of the transients.
The ubiquitous NE570/SA571 has a threshold of about -60 dB so that's the default.
More information - post a preset, are you switching with the FC, axe edit etcLove the new 16.04! But I’m hearing pops/ cracking when switching scenes?