Strymon BigSky style verb!?

You know what would be cool? This: if the AxeFx II could serve as a computing platform for third-party developers to offer processing modules. Possibly, folks like Strymon might offer a Big Sky module for the AF2 allowing it to be integrated and automated into patches as opposed to use as an outboard effect. Obviously there would have to be engineering changes to the AF2 (maybe for the AF3?) as well as licensing issues dealt with but, hey, wouldn't that be cool?

would be really cool! But is not going to happen I guess.

@Javajunkie: very cool sounds. Thanks for the presets!
 
Okay,

So to get these patches I either used one or 2 diffusers with short delay times to simulate early reflections and input diffusion.
Then I went to a chorus with a sine waveform and an LFO phase of 90%. I used a mix of 100%, but 50% is good too.
Reverb any big reverb will do just adjust the time and color to taste. up the predelay to 120-200ms or so. Take the early level down all the way.
I turned off input diffusion, but having it there isn't bad.

turning up the mod depth can be cool too.

I'll post these to axechange a bit later
http://javajunkiemusic.com/Audio/JavaShivaCloud1v12.syx
http://javajunkiemusic.com/Audio/JavaShivaCloud2v12.syx
http://javajunkiemusic.com/Audio/JavaShivaCloud3v12.syx

These are fantastic thanks!
 
far more interesting on the Blue Sky are the Freeze and Hold functions. now that's something not (easily) doable with the Axe and so very cool.
 
Okay,

So to get these patches I either used one or 2 diffusers with short delay times to simulate early reflections and input diffusion.
Then I went to a chorus with a sine waveform and an LFO phase of 90%. I used a mix of 100%, but 50% is good too.
Reverb any big reverb will do just adjust the time and color to taste. up the predelay to 120-200ms or so. Take the early level down all the way.
I turned off input diffusion, but having it there isn't bad.

turning up the mod depth can be cool too.

I'll post these to axechange a bit later
http://javajunkiemusic.com/Audio/JavaShivaCloud1v12.syx
http://javajunkiemusic.com/Audio/JavaShivaCloud2v12.syx
http://javajunkiemusic.com/Audio/JavaShivaCloud3v12.syx

You are a really nice guy Sean. Thanks for helping all those in need. Almost 11000 post says a lot IMHO.
 
there are three functions that I'd really like to see added to the Axe's Reverb...

Reverse (been done since some of the first rack units)
Hold (where each new played note gets added to the held Reverb tail)
Freeze (where the entire Reverb signal freezes).

Could you do freeze by running a delay block in to a reverb block and using the repeat hold feature on the delay block with it's mix set to 100%?
 
Could you do freeze by running a delay block in to a reverb block and using the repeat hold feature on the delay block with it's mix set to 100%?

yes - this would give you a "hold"

if you wanted to do a "freeze", you could drop the input gain of the delay

both blocks would need to be in a sidechain

best to use a multidelay with high diffusion, so the reverb isn't too "lumpy"

i did an infinite reverb patch a while back - you'll need to reset the amp - http://forum.fractalaudio.com/axe-fx-ii-preset-exchange/61990-infinite-reverb-foot-controllable.html
 
Could you do freeze by running a delay block in to a reverb block and using the repeat hold feature on the delay block with it's mix set to 100%?
yes you can, but I was more thinking along those lines that you don't have to use up half of the grid and available modifiers to get a "simple" effect which can be done in other units by simply pressing a button ;)
 
don't forget that the axe fx is an "imagination machine".

older fx units were very limited in terms of what you could do "under the hood". you just had to work with what you were given and often people had several units by different manufacturers, because each one had it's strong points, but no one single unit could do everything. hence the huge racks of yesteryear (i know i had one).

the axe fx is different. it let's you get under the hood and move things around...route them however you want...chain them up however you like. yes, you need to put in a bit more work sometimes, but with imagination and a little skill you can create almost anything you want. i do get a bit tired of people complaining that the axe doesn't do this, or doesn't do that, doesn't have a button for this or a block for that...when actually it does...you just have to make it yourself. this is the real power of the axe fx. it can be all things to all men...no limitations. yes, some of the fx blocks could be improved or expanded and i'm sure cliff and the team will get round to it soon, but even as things stand, it's probably one of the most creative hardware sound design tools out there for guitarists at the moment.
 
For cases like this, where it takes multiple blocks to achieve the result, I wish it could be saved separate from the preset and dropped in as a block group, similar to the block library we have today.
 
For cases like this, where it takes multiple blocks to achieve the result, I wish it could be saved separate from the preset and dropped in as a block group, similar to the block library we have today.

yes, that idea came up before, back before the II came out. it's hard to imagine how that might be implemented. it's easy to work around though, with global amps, cabs, the block library and the ability to simply copy and paste blocks from one preset to another using axe edit.
 
yes, that idea came up before, back before the II came out. it's hard to imagine how that might be implemented. it's easy to work around though, with global amps, cabs, the block library and the ability to simply copy and paste blocks from one preset to another using axe edit.

I think it would have to be a function of AxeEdit and not the AxeFx II itself. But yeah its possible today by using the block library and then reconnecting the grid per reading a forum post etc.
 
Okay,

So to get these patches I either used one or 2 diffusers with short delay times to simulate early reflections and input diffusion.
Then I went to a chorus with a sine waveform and an LFO phase of 90%. I used a mix of 100%, but 50% is good too.
Reverb any big reverb will do just adjust the time and color to taste. up the predelay to 120-200ms or so. Take the early level down all the way.
I turned off input diffusion, but having it there isn't bad.

turning up the mod depth can be cool too.

I'll post these to axechange a bit later
http://javajunkiemusic.com/Audio/JavaShivaCloud1v12.syx
http://javajunkiemusic.com/Audio/JavaShivaCloud2v12.syx
http://javajunkiemusic.com/Audio/JavaShivaCloud3v12.syx

These patches are really beautiful. Thank you very much for sharing them :)
 
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