Shadowseve
Member
Axe fx II v7.0 Technique matching.
The next big step could be modelling all the really unpleasant artifacts of a tube amp; motorboating power supplies; shot noise, arc-ing sockets, hiss, filament hum, micro-phonics, random crackly noises, etc. That should finally satisfy the purists 8)
I would hope for more extended features regarding the modifiers, like the sequencer for example. It would be nice if it could be used as a kind of lookup table for certain parameters in some situations. Also if it could held different time divisions, in selected steps, during its whole run time. As of now, all steps are equal in lenght/time for any given tempo.
But for me when trying to get an cool self-running pitch/harmonizer voice, I almost everytime end up thinking: -maan, it would be so nice if the sequencer (pitch voice) could hold THAT note a bit longer, while I play this thing.
I can also see some big potential in it, if it was possible to divide up in different smaller sequences. Where one could skip/jump to different ones via CC#. Like for having one 8 step, press an CC#, get to an 4 step, press an CC#, get to next 4 step... etc. That in combination with different time divisions in selected steps would open up a massive potential IMHO.
/Mike
I am serious about the drum machine part - it can help so much for practice sessions.Drum machine?! Although it will sound good through FRFR.
In this case - I would like a display as the one in iPads at least! :mrgreen in Axe III)