<-- Massively huge DT fan. Justin - that made my day big time; thank you!!! I can't hit that like button hard enough, haha.
Hey Kevin check the latest video I uploaded here :
http://forum.fractalaudio.com/axe-f...ideo-axe-fx-ii-axe-o-matic-dsp-power-irs.html
There's a section using some of your beta IRs and mixing with Axe-O-Matic DSP.
Awesome demo, particularly where it comes to showcasing some of the unsung features aomDSP that people may not know about (I don't see auditioning mixes discussed as much as it probably should be), great job!
didn't mean to plant a thought there to rob you of even more sleep
. you could just shoot a little test one and see if it can stand its ground compared to the "modern" and "vintage" version, or if it's even necessary...
It's no biggie, the problem is that I have had to condense what I'm doing past what I'd like to do purely from an ROI standpoint. However, revelations were illuminated in front of me yesterday as I spent pretty much the entire day (in the time I had alone) just sitting there thinking. Literally, just staring off into space or at the wall and letting the brain crunch. What came out of it was one of those goose bump, 'everything happens for a reason' moments that has pretty much shown me why what I have been doing over the last six months has been so much more important than I thought it was, and how the direction of that work is now much more purposeful than the original intention. Now I have my compass pointed exactly where I need to go, and there are no compromises along the path. As it stands in my head right now, there are going to be 4 voicings - Bold, Classic, Modern, and Vintage - each relative to the use of a different channel strip. Given that each voicing has 4 modes and 9 positions, 4x4x9=144 captures per mic, 10 or so mics plus auxiliary, that's somewhere around 1,750 captures per library that I'm charging less than peanuts for = not worth it from a sustainability standpoint. However, since April I have been working on methods through math library commands to replicate equalizers by applying scripted curve cloning to samples taken directly from hardware. Digital EQ has the bad rap of sounding sterile, however I've spent the last six months experimenting and learning that when you apply an identical digital curve to a piece of audio with the hardware (be it a mic preamp or hardware equalizer) in line as opposed to it just being naked (like digital VST EQ's are), the results can be and often times are a complete recreation of that piece with no practically applicable audible differentiation in sound. I originally did this so I could recreate EQ's for Nebula of things I either couldn't afford or were nostalgia pieces that aren't around anymore. So amidst all this nerd babble, what is the revelation here? Instead of using the hardware EQ's, I can cut the amount of work by a factor of 4 by using my custom EQ scripts (which sound identical as they are being applied to audio run through the saturated hardware) instead of needing to fiddle with and capture all the different outboard EQ options. As such, I can offer many more options, covering pretty much any choice an engineer would typically go for in a commercial studio for all walks of recording electric guitar. The use of EQ here is almost entirely relegated to the Fat, Warm, and Warm & Fat modes, so this element will primarily show up there.
In addition to the core capture and bounce of audio data, I do a lot of scripting when creating these libraries calling multiple different executables for multiple different functions to organize and distribute the files. With just one voicing, my build script was roughly 6,000 lines of code long. Multiply that by 4 voicings, it's going to be around 24,000 just for one library, and there are still many, many manual processes required in addition to that. Matching all the EQ settings and writing that script is going to probably take a week or two, but I can do that while the kickstarter is going.
Again, at a later time when I am 100% certain of all factors, I'll list make/model of hardware in the signal chains for all voicings, and go into more detail on positions and modes.
Day job is kicking my arse today, kickstarter will probably start tomorrow.
Excite!