This is what I put in the wish list a more "USER FRIENDLY" axe fx. I have my axe fx ultra since 2009. Maybe thousand of guitar players around the world know what is axe fx already but they're just avoiding it because they don't have time or lack of knowledge to tweak. To understand how all the parameters of the axe works you need a bachelors or PhD degree for that.
The Axe-FX is the bleeding edge of guitar technology right now.
It's not exactly aimed at beginners or people with no experience with real amps and real gear, but even folks like that should be able to get some mileage out of it with just a little bit of persistence.
It's meant for pros who have been frustrated by the limitations of real amps and real gear because it addresses all of the main limitations and problems inherent in that way of doing things.
However, if you're a player who does have some experience with real amps and real cabs and real pedals, the Axe-FX II is incredibly user friendly right out of the box.
But not if you want to go FRFR.
FRFR is the door through which only the brave go through.
Unless you've got lots and lots of experience as a session player listening to your mic'd amps through studio monitors any FRFR system will sound totally foreign to you and you'll have no idea how to dial anything in.
But...
If you have a real cab that you are familiar with when running any of the real amps that are simulated in the Axe-FX II, all you need to do is to run the Axe sim (with its default values - only tweaking the gain and the tone the same way you would do on the real amp) into a decent power amp and into that same cab and it will sound very very close to what running that same amp into that same cab would sound like.
All the other issues about tweaking this impenetrable parameter or tweaking that impenetrable parameter are almost always about taming the tone in an FRFR system.
With many of the new mix IRs, the FRFR thing is getting easier and easier to dial in as well, but you need to know something about the cabs and the mics and the techniques used in recording those IRs.
Usually that's the province of recording engineers, not guitar players, especially not novice guitar players.
So if you're not experienced in those areas, for now, you kind of just have to accept what you get and try to work with it, or just stay away from FRFR until you have more experience.
And with a little bit of dicking around it still won't be that hard.
If there's too much bass with an IR that you otherwise like the sound of, then turn the bass down somewhere.
If it's too bright turn down the high frequencies somewhere.
If there's not enough gain, then turn up the gain in the Amp sim.
Etc. etc.