[OT]
Cliff (2013): Upcoming v11 fw has a new mix algorithm for the delay blocks which keeps the dry level constant until the mix is 50% and then decreases above that. So it's like putting your delay in parallel but without the extra effort. The mix knob essentially becomes "wet level." / No, if you do this with reverb it gets louder as you turn the mix up. You can only do this when the ear hears the added info as being separate. I'm guessing the threshold is probably around 100 ms.
fw 11: "Changed mix law for Delay block. The dry signal now stays constant at unity until Mix reaches 50% then decreases linearly to zero. Conversely the wet signal starts at zero and then increases linearly to unity when Mix reaches 50%. This eliminates having to compensate for decreased dry signal when increasing the mix."
Not sure about the new delay mix law (2013)
http://forum.fractalaudio.com/threads/not-sure-about-the-new-delay-mix-law.74003
I was just reminded from my notes there is also a Panning Law (don't ask me... )
Back from the day...What exactly is the "reverb mix strategy"?
Cliff (2013): Upcoming v11 fw has a new mix algorithm for the delay blocks which keeps the dry level constant until the mix is 50% and then decreases above that. So it's like putting your delay in parallel but without the extra effort. The mix knob essentially becomes "wet level." / No, if you do this with reverb it gets louder as you turn the mix up. You can only do this when the ear hears the added info as being separate. I'm guessing the threshold is probably around 100 ms.
fw 11: "Changed mix law for Delay block. The dry signal now stays constant at unity until Mix reaches 50% then decreases linearly to zero. Conversely the wet signal starts at zero and then increases linearly to unity when Mix reaches 50%. This eliminates having to compensate for decreased dry signal when increasing the mix."
Not sure about the new delay mix law (2013)
http://forum.fractalaudio.com/threads/not-sure-about-the-new-delay-mix-law.74003
I was just reminded from my notes there is also a Panning Law (don't ask me... )