It sounds really good.
The key is getting the depth and time right. The basic algorithm IS a delay. Chorus and flangers are basically delays. If you can do it with the delay block then you can do it with the flanger block UNLESS the base time is greater than 10 ms. I've never seen a flanger have more than 10 ms of delay since then it's really not a flanger anymore but a chorus.
I'm the guilty (maybe the most guilty, that is), but please take my comments with a grain of salt.
What I find is that I can't always get enough of the effect or that maybe sweep (phaser too) isn't quite wide enough or as pronounced as I might want at times. (but that's sometimes just me trying to experiment to see what I can do with the effects)
The temptation is to turn Depth up but that can actually decrease the intensity of the effect. Depth controls the sweep depth but if you turn it up you'll sweep too much and ruin the effect. Always start very low and bring it up gradually. In retrospect the Depth control probably has too much range. I should look into reducing it.
A/DA Flanger has 14ms. Another difference between chorus and flanger is feedback.
isn't mix just... mix? wet vs dry? nothing to do with the creation of the effect.
That's the maximum delay. The Axe-Fx time parameter sets the minimum time. The modulation is unipolar on top of the base time, up to 10 ms of modulation. So the maximum time is 20 ms which is longer than the A/DA.
Technically a flanger is a very short delay. "Flanging" came about by pressing on the flange of a tape reel of two tape decks that were synchronized. This caused a SMALL delay between the two decks.
Feedback was something that was added to "flangers" that were intended to emulate this effect but the original flanging technique did not have feedback. There is nothing to say a chorus can't have feedback as well. It just happens to not sound good so it's not done.
Any tips on using mix control for flanger?
I always thought depth and mix were sort of similar things, but i guess they are not.
So minimum time and highest depth, what would the delay range be. 10 ms right?
Obviously things are too confusing for some people and I will have to give some thought on how to make the effect easier to adjust or clarify the controls.
Any tips on using mix control for flanger?
I always thought depth and mix were sort of similar things, but i guess they are not.
0 to 10 ms. Technically the block is capable of 0 to 20 ms but I've never found any use for that. Just sounds strange to me.
Short delay times are ,of course , more traditional sounding, but sometime strange is cool.
Like I said, delay does more than fine in these cases. It is actually quite amazing, especially since you added the negative feedback.
The flanger has negative feedback as well.
A series of " Cliff's how to" videos would be outstanding.
Otherwise, everything is perfect. IMO.