Also, no sense in reassessing the table size every lunch hour.There's no such thing as a free lunch
Short answer: no. One way to look at it: when you do double tracking, the first take doesn't start warbling when you record a second take.Isn't this what chorusing is supposed to be?
A Mimiq or Kemper doubler work by not doing a chorus/pitch effect at all. If you look at the doubler preset above, it works like a Mimiq and doesn't do any chorusing or pitch effect.Maybe try having a Chorus or Flange 'Manual' control modified to follow the sequencer set to random values and a pretty low HPF setting to smooth the transitions, and have the Envelope follower advance it a step at every pick attack to help make it follow the playing a bit and not sound 'swooshy'?
Isn't this what chorusing is supposed to be?
Maybe try having a Chorus or Flange 'Manual' control modified to follow the sequencer set to random values and a pretty low HPF setting to smooth the transitions, and have the Envelope follower advance it a step at every pick attack to help make it follow the playing a bit and not sound 'swooshy'?
I think what @Joe Bfstplk was saying is to use chorus or flanger without the LFO cycling. Chorus and flanger only sound their usual way when their LFO is running. Set it to 0 and they’re just a super short delay. Reduce the feedback and they also lose their tunnel/tube sound.Short answer: no. One way to look at it: when you do double tracking, the first take doesn't start warbling when you record a second take.
A Mimiq or Kemper doubler work by not doing a chorus/pitch effect at all. If you look at the doubler preset above, it works like a Mimiq and doesn't do any chorusing or pitch effect.
That's not to say you can't get a pleasing stereo effect from a chorus, obviously you can. But, that's probably not the best way to emulate double tracking.
Yeah, forgot to mention zeroing the depth. Sorry, lots going on around here, missed a bit....I think what @Joe Bfstplk was saying is to use chorus or flanger without the LFO cycling.
Yes, that detector would be a handy feature...which is the purpose of this thread . In other words, the results would be better if Cliff could provide a new feature, rather than for us to try to do it with the tools currently at our disposal. For an example of the closest I've been able to come with existing features, here's a doubler preset and some comments about the switching issue:Yeah, forgot to mention zeroing the depth. Sorry, lots going on around here, missed a bit....
Ended up using two flanges - one set to the middle of the manual range, and the other set to dance around it with the sequencer stepped by the ADSR. I suppose it could've been a reeeealy short delay (5-7ms?) instead of the other flange, but it was easy to copy the flange and tweak, so I did that. I'd like to have a dedicated pick attack detector which could momentarily or toggle-ly switch stuff. The ADSR is kinda ok for the momentary switching if set so the sustain level is 0%, but a dedicated pick attack detector could work a lot better, I think, and being able to toggle on/off instead of just momentarily on and back off would be pretty cool for a lot of things, I think....