barhrecords
Axe-Master
I'd heard that a Master Volume of 10 was equivalent to 11 on the real-world amp. I guess this wasn't—or is no longer—true?
By default amp and model match. 10 is 10 on both. To get more, bump the MSTR TRIM up.
I'd heard that a Master Volume of 10 was equivalent to 11 on the real-world amp. I guess this wasn't—or is no longer—true?
I'd heard that a Master Volume of 10 was equivalent to 11 on the real-world amp. I guess this wasn't—or is no longer—true?
Slightly off topic, but... Will all new amps simply be tone matches from here on out? Were they always? If not, why? They are pretty much identical and it seems to be a lot less work than modeling from ground up.
Well, I don't want to go against the flow here, but I'm pretty disappointed in the news of Version 10's features.
I felt sure that by Version 10 the Axe II would play the guitar for me, better than I can.
It's getting hard to imagine how Version 11 could be better, so the auto-play feature must be coming in that version.
Still lots to do. I have some amps coming in and I still have a bunch of amps to put through the MIMIC process.
This is what I have so far:
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10.00
Fixed a myriad of mistakes in the amp models as MIMIC also identifies when there are significant deviations between the theoretical model and the actual amp.
Tweaked power amp modeling slightly to increase even-order harmonics. This makes most models “sweeter”.
Improved triode modeling removes “glare” from distortion yielding greater clarity and string separation. Note that the Triode Hardness parameter operates differently than before and also defaults an appropriate value when the model type is selected. Existing presets are automatically updated upon recall.
Fixed Hi Cut control in Amp block not working properly for some amp types.
Removed all Motor Drive processing in cab block if Motor Drive is set to zero. This is subtle but there was a tiny bit of coloration before even when the Motor Drive was off.
Changed outermost bands in all graphic EQs to shelving types.
I've seen videos of close ups of Vai's Axe-FX with nothing selected on the front screen for AMP1: AMP2:
NOT USED
So I would conclude it's really just for effects only.
Says who ? i cant wait for AE.I doubt it. With all the beta testing to be done etc I think v 10 is a way off. AE is supposed to be released this month.
Is your first name Mark? If not, I find this post a bit ironic given your choice of user names.I don't see why having any artists's patches would do "me" any good? We all know everyone's rig is different and tastes run all over the map. Just IMHO
I did not read it that way. IIRC I think he meant that redundant parameters were removed.
IE: Parameters with multiple iterations across multiple pages were reduced (but not illiminated) in order to streamline the Axe II's interface. With all the bells n whistles having been added over time menus can get cluttered. This is a good thing, no?
Preliminary v10.0 release notes said:Also removed grid excursion parameters. These parameters can still be accessed via Axe-Edit.
True. I thought for sure there would be a "de-suck" button. Disappointing.
I don't know why everyone automatically think that everyone that has an axe must use the sims.
Along the same lines, one should not assume that just because they saw an artist using an Axe FX II in one configuration means that is the ONLY configuration they ever use it.
How does mimic effect FAS amps if they are not real world devices, or does it?