Hi, most of our existing V2-series cab packs have been updated with the 1370ms IRs.Hi,
I only know what its possible to get FullRes IR's from ValhallIR and few demo ones which YA provided, where can i buy any more of them or find for free ? could someone please let me know where did you get any of them from
My new FTWN 212 D120F (Fender Twin with JBL D120F speakers) has FullRes Room L and R IRs. All of my forthcoming packs will contain those captures.
Picked it up.My new FTWN 212 D120F (Fender Twin with JBL D120F speakers) has FullRes Room L and R IRs. All of my forthcoming packs will contain those captures.
Awesome. Looking forward to them.I'm waiting for the update to Cab Lab to create these files.
I think we'll need vendors before it catches on.Not sure if the whole fullRes has really caught on.
I usually set to something like 12-15 dB lower than the direct IR. The current default ones seem to be sufficient for adding a bit of ambience to headphones.
FullRes IRs are longer than what we could previously use in our Fractals. I think the current length of UltraRes IRs is around 180-200ms, whereas the FullRes IRs can go up to something like 1.3 seconds. You'd use those as Room mics to gradually blend with your primary IR for a little natural room ambience. You don't need to mix in very much and it can give you a pretty convincing "amp in the room" experience when using headphones. Look for Room L and R captures and pan them hard left and right to get the full effect.Am assuming ownhammers are already fullres capable.
But either way would like a rundown of which companies have updated their cabs to FR as well as which are selling new packs as FR.
Although I will say I don't even think they are necessary for good audio coming out of this rack.
But what is the deal with full res? Is it supposed to provide the potential for longer reverberation in those few reverb parameters in the cab block? (Which are pretty amazingly improved too by the way).
When using a FullRes with a regular IR, should we care about the FullRes being in phase, especially room FullRes IRs since they're really supposed to be adding ambiance?FullRes IRs are longer than what we could previously use in our Fractals. I think the current length of UltraRes IRs is around 180-200ms, whereas the FullRes IRs can go up to something like 1.3 seconds. You'd use those as Room mics to gradually blend with your primary IR for a little natural room ambience. You don't need to mix in very much and it can give you a pretty convincing "amp in the room" experience when using headphones. Look for Room L and R captures and pan them hard left and right to get the full effect.
To my knowledge, I think OH's IR lengths max out at 500ms. You could still use those files in FullRes for a half-second room decay, so try it and see what you think. FullRes files need to be imported into the FullRes Cab bank and can only be used in slots 3 and 4 in the Cab block.
I hope this helps.
-Justin
FullRes IRs should be in phase with your regular IR, but you don’t want to use minimum phase FullRes files because they won’t have the space at the front of IR (the time it takes for sound to reach the room mics).When using a FullRes with a regular IR, should we care about the FullRes being in phase, especially room FullRes IRs since they're really supposed to be adding ambiance?