Aceshighhhh
Inspired
I'm waiting for fractal to confirm this. It should not be like this, the position of the medium has an increase in the upper zone and is not flat. The top position is the logical one because it is flat.
I'm not Cliff, but I would think the obvious way to model it is to have the Attack switch set to "Flat" and Grunt switch set to "Raw"
Edit: He does mention using Low Cut control as the Grunt switch so it could be modeled to "Fat" by default with ability to further cut lower freq from there
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