Stutter/Glitch/Kill Switch Effect?

Yeah I'm sure if there were no damping at all, then people would be complaining about pops and clicks whenever they change stuff. Maybe there could be a way to make it switchable per block or something for those that want to ride the glitch.
 
I like putting a physical kill switch on my guitar ala Tom Morrello. I’ve found I can’t tap fast enough with my foot, and can’t get the right rhythm with an sort of automation, but it’s super easy to flick a switch, just like using a pick, and get some cool rhythms to the cuts. Only issue is they wear out quickly
 
Yeah I'm sure if there were no damping at all, then people would be complaining about pops and clicks whenever they change stuff. Maybe there could be a way to make it switchable per block or something for those that want to ride the glitch.

That's the whole point of the wish for having a block or option just for this purpose. That way you have a dedicated parameter with no slewing and thus avoid having anybody complaining about clicks in their tremolo.
 
That's the whole point of the wish for having a block or option just for this purpose. That way you have a dedicated parameter with no slewing and thus avoid having anybody complaining about clicks in their tremolo.

I would actually prefer just using the volume block with an additional parameter for slew/dezippering/damping/whatever you want to call it.
I think that would be nice to have for custom tremolos anyway, so would kill 2 birds with one stone.
 
I would actually prefer just using the volume block with an additional parameter for slew/dezippering/damping/whatever you want to call it.
I think that would be nice to have for custom tremolos anyway, so would kill 2 birds with one stone.

Would the sequencer not be the best option for custom trem with the volume block?
 
Sequencer combined with modifier curve shape and damping tweaks works well for pattern tremolo. You can use the sequencer steps to set your on/off pattern over time and then adjust the modifier damping and curve shape to determine how it transitions between high and low settings of each step sort of like a wave shape adjustment.
 
Would the sequencer not be the best option for custom trem with the volume block?

Yes, that or manual footswitching if you like to tap-dance. We're on the same page.
My point is: a dezipping parameter to control the rate of effective changes of the volume control would simplify making transitions to be abrupt or smoothed. You can change the modifier of what is telling the volume to change all you want, but if there is still smoothing on the volume after it receives instructions on how to move, it will still be smoothed. My proposition is to have access to how much it is getting smoothed.
 
Yes, that or manual footswitching if you like to tap-dance. We're on the same page.
My point is: a dezipping parameter to control the rate of effective changes of the volume control would simplify making transitions to be abrupt or smoothed. You can change the modifier of what is telling the volume to change all you want, but if there is still smoothing on the volume after it receives instructions on how to move, it will still be smoothed. My proposition is to have access to how much it is getting smoothed.

Now I follow.
 
How about: a delay running on a parallel row at 100%. With multiplier to turn off the dry and only hear the delay.
 
Can you guys post a preset with it in it? that way I can load it up and save in my library please. It would also help understand it, to see what's going on. Deeply appreciated. Thanks!!!!
 
Can you guys post a preset with it in it? that way I can load it up and save in my library please. It would also help understand it, to see what's going on. Deeply appreciated. Thanks!!!!
A proper stutter/glitch feature doesn't exist in the AxeFX. There's a wish thread for it here: https://forum.fractalaudio.com/threads/dedicated-stutter-glitch-block.157544/

Here's an example of what can be done in the AxeFX with delay hold and the sequencer (Scene 8, step on external pedal 2) But it's nowhere near what you would expect to be able to do with a proper stutter glitch effect.
 

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ok, so i made a bunch of presets based on the hologram infinite jets, the tensor and mandala glitch and included them with the presets i made available a while back (linked in sig), but i'm not sure anybody has managed to get them to work bevause of the way i implemented the control switches. if you did manage to try them and get them working, let me know....also if you didn't. i may need to re-jig them so they translate to other people's setups. i thought they were pretty decent and the glitchy ones definitely exhibited proper glitchy behaviour by microlooping tiny slices with a different length each time you hit the pedal.
 
Thanks Glenn I will give it a try, deeply appreciated.
Personally though, I don't think it would be worthwhile for Cliff to implement a stutter/glitch block as suggested in that wish thread. I'm of the opinion that there are already plenty of interesting glitchy things you can do with the AxeFx. You won't get anything that rivals stutter edit, but there is still a lot of cool stuff that can be done with the tools at hand in the AxeFX. I think my preset demonstrates that, and I believe Simeon would agree with this. The one thing however, that does frustrate glitch efforts on the AxeFX is the parameter slewing. This is discussed in the detail in the stutter/glitch wish thread. If Cliff could make that one change, that would open up a lot of glitch opportunities on the AxeFX.
 
ok, so i made a bunch of presets based on the hologram infinite jets, the tensor and mandala glitch and included them with the presets i made available a while back (linked in sig), but i'm not sure anybody has managed to get them to work bevause of the way i implemented the control switches. if you did manage to try them and get them working, let me know....also if you didn't. i may need to re-jig them so they translate to other people's setups. i thought they were pretty decent and the glitchy ones definitely exhibited proper glitchy behaviour by microlooping tiny slices with a different length each time you hit the pedal.
I picked them up some time back (were they available in 2019?). Great demonstrations of creative programming and routing. Once I landed on the 10ish presets that really spoke to me, I reassigned the modifiers to midi cc’s (I still like the flexibility of midi over the convenience of the FC’s). In some ways, that control makes them more powerful than the current crop of glitch pedals, in which everything is preprogrammed. I’m currently using the Hologram Microcosm, and while it does a lot of the glitchy sounds I want, it’s narrower in terms of control possibilities.

I think I’ve posted this before, but there’s an interesting paradox/contradiction between glitching audio as a product of data corruption/unintended artifacts vs designed effect. In the former I would put things like Andre LaFosse’s “turntabilist” approaches with the Oberheim EDP, skipping CDs, and the like. Not an intended effect, but indicative of the current cultural moment in which data distortions randomly pop up and create their own unique beauty. I used to get similar results with a Digitech 2120, with multiple modifiers assigned to the same parameter fighting each other.

The later comes from the point in which we become accustomed to those glitches/distortions/design failures and create tools to simulate the effect. But then it’s no longer something to contend with. Not much different than the “discoveries” of unintended tube or transistor distortion and their eventual evolution into purposefully distorted amps and fuzz pedals. There is ultimately less control and unexpected variability (and therefor less true glitch). I remember when Deep Blue released the “Glitch” vst, and enjoying it but also realizing the limitations.

Somewhat along those lines, I don’t think Cliff’s design intentions map to glitching sounds or artifacts. This isn’t a value judgement, but rather the apparent approach to what he tends to program. The Axe seems like part of the lineage of 80s and 90s rack gear, from the emphasis on things like mid to high gain tones, and complex delay lines. I can’t remember where but he brought up limiting certain parameters to keep users from getting truly broken sounds. In the other hand, some of the tools developed for MAX/MSP go so deep into the idea of glitch that it really becomes a wild beast to tame (I spent a few years studying with Miller Puckett).

The nice part about Simeon’s presets is that they show how modifiers help achieve these sounds, though they can require a lot of programming to get into glitchiness. And still, there are Cliff-imposed limitations such as the unavoidable modifier slews/ramping. There was a brief moment in which every parameter was modifiable, but alas...

Lastly: some of my favorite effects with Simeon's presets come from switching between 2-3 glitch presets with reverb and delay spillover on. Some things get caught in a buffer but panned and tweaked in unexpected ways. Glitch!

sorry for the length, hope this makes sense.
 
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This thread inspired me to look closely at my technique at gapping. I have been using the volume block and sequencer to do this effect.

It's obvious that there is a 'ramp' that I cannot figure out. I went on to try using the bypass state of the block to try to achieve a 'on/off' sound.

The tremolo effect lets you use a square LFO, and sync it to tempo. If you could just trigger the 'go' part of that block with an envelope follower, we would all shut up.
 
try using a square wave lfo tied to the volume block, but make sure you set the volume block to "linear" and set the attack and release times to zero
 
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