Itachi12 said:Yamaha MSP 5
AndrewSimon said:Back to basics, must check list:
- Is the Output1 set so that in your DAW you are getting as close to 0dB as possible?
:
Deltones said:AndrewSimon said:Back to basics, must check list:
- Is the Output1 set so that in your DAW you are getting as close to 0dB as possible?
:
Not sure if this is a good advice. It's pretty much recommended to track in the vicinity of -12db, sometimes even -18db on recent recording articles I've read.
Deltones said:AndrewSimon said:Back to basics, must check list:
- Is the Output1 set so that in your DAW you are getting as close to 0dB as possible?
:
Not sure if this is a good advice. It's pretty much recommended to track in the vicinity of -12db, sometimes even -18db on recent recording articles I've read.
AndrewSimon said:Back to basics, must check list:
- On the I/O menu do you have "Analog Front" selected as your input?
- Is the Input1 level set so that the red LED blinks occasionally?
- Is the Output1 set so that in your DAW you are getting as close to 0dB as possible?
- Did you try the "Naked amp" presets as I suggested earlier? (download link below)
download/file.php?id=865
xpenno said:Also might be worth checking that you are running stereo on the outputs, could be some kind of phasing issue?
I would give it a week or 2 before you adjust to playing FRFR I had to think about things differently in that to some degree you are emulating a mic'd cab and not standing in front of one, if you can get your head around this and keep at it I'm sure you will love it. I wouldn't suggest trying too many other peoples patcheas to begin with as most were created on old firmware and will sound very different on and up-to-date AxeFX. I too find that using other users patches very rarley works for me I like to get an amp (maybe with drive) a cab and then usually add a reverb and then play around until the core tone is there. Again this is just how I work and each to their own, after some time with the axe you will get your own method for creating sounds that work for you
Spence
You gain protection against clipping. But AndrewSimon has it right; that's reasonable for dynamic and unpredictable sound sources, not the relatively compressed signal of your friendly digital guitar device. It's not just "recent articles" either, that was the recommendation back when I was studying digital field recording.javajunkie said:What would that gain you on a digital system except loosing headroom? Yeah, 24 bits is a lot of headroom but why waste if there is not a reason.Deltones said:Not sure if this is a good advice. It's pretty much recommended to track in the vicinity of -12db, sometimes even -18db on recent recording articles I've read.
Beefcake said:You gain protection against clipping. But AndrewSimon has it right; that's reasonable for dynamic and unpredictable sound sources, not the relatively compressed signal of your friendly digital guitar device. It's not just "recent articles" either, that was the recommendation back when I was studying digital field recording.javajunkie said:What would that gain you on a digital system except loosing headroom? Yeah, 24 bits is a lot of headroom but why waste if there is not a reason.Deltones said:Not sure if this is a good advice. It's pretty much recommended to track in the vicinity of -12db, sometimes even -18db on recent recording articles I've read.
If I was going analog, I'd track with peaks at about -6dB.
javajunkie said:Right I was speaking about this particular instance, -6db sounds about right to me. You will always adjust to the dynamics of the input signal. But, there is no reason to limit headroom if it really isn't necessary.
rsf1977 said:javajunkie said:Right I was speaking about this particular instance, -6db sounds about right to me. You will always adjust to the dynamics of the input signal. But, there is no reason to limit headroom if it really isn't necessary.
hey when you use the s/pdif to get the axe into your DAW do you need to worry about levels anywhere if nothing is clipping on the axe itself?
javajunkie said:rsf1977 said:javajunkie said:Right I was speaking about this particular instance, -6db sounds about right to me. You will always adjust to the dynamics of the input signal. But, there is no reason to limit headroom if it really isn't necessary.
hey when you use the s/pdif to get the axe into your DAW do you need to worry about levels anywhere if nothing is clipping on the axe itself?
You can still clip in your DAW.
rsf1977 said:javajunkie said:rsf1977 said:You can still clip in your DAW.
I'm a noobie to recording lol, how do you know if you are or aren't i'm using DP6
Jase2677 said:get a powered subItachi12 said:Hello guys, I'm a bit in panic or something like that.
I received my long-desired Ultra 2 days ago and spent about 24 full hours already tweaking with it.
Even if I'm not a world-class tweaker, I think I can at least make my way through this kind of things.
I can't really get any very good tone! And either use some of the great patches I hear on the net , which I try to use but sound absolutely horrible.
I think that there might be a basic problem that messes all up: I have a couple of Yamaha MSP5 monitors, connected to the Axe via XLR cables.
When I'm making some of my high-gain sounds, I can really hear some bad "mid / high-mid" thing: something becomes harsh, sharp and not warm and "round" as I'd like it to be. Almost like an ice pick effect.
I tried to upload some of the most used patches from the net: Shredi's Mesa patches sound FIZZY AND BRIGHT AS HELL and full of high frequencies, almost inaudible. All of Mark (samhill) patches that sounds great on his videos sound like they are coming from inside a box, full of bass frequencies.
Speaking about clean tones, almost all of them sound Uber-Compressed to me, even with nothing but Amp---Cab in the chain.
I think something it's wrong with this situation...