bigbrown2056
Inspired
I actually like the way the air sounds right now. Since I set it pretty low raising it's effect would probably render it unusable to some.
Dpoirier said:It just occurred to me how we're a funny bunch... months ago, someone suggested as a possible enhancement a mix parameter for the cab blocks, and many people were very enthusiastic about it.
Now Cliff adds the Air parameter (which, after a bit of puzzlement, has been revealed to be adding some of the dry signal to the cab signal, i.e. a "hidden" mix parameter), and as a result most of us are going "huh?" or "wtf?!??!"
Now that I know what it is (and that I understand why it was like throwing a blanket over my amp when I left it at the default 1000 hz frequency), I'll play around with it some more... armed with the knowledge that it's some form of mix for the cab block.
I'd be curious to know what the resulting "mix" level is at Air=100%...
Daniel
You can do the same thing with a filter block in parallel with the cab block, or a mixer block after the cab block with the cab output and a shunt in parallel with the cab both going into the mixer.Radley said:The difference would be that you could add a lot more direct than with the current air control, without filtering.
Jay Mitchell said:You can do the same thing with a filter block in parallel with the cab block, or a mixer block after the cab block with the cab output and a shunt in parallel with the cab both going into the mixer.Radley said:The difference would be that you could add a lot more direct than with the current air control, without filtering.
Radley said:but who would really go to the trouble to configure it if it had not been presented as a simple parameter adjustment?
Correct. That's why you need to raise the frequency a bit to really hear it add some additional sizzle.supersecretjim said:So by "low pass filter", am I to understand that is cutting or filtering out highs above the selected frequency?
Anyone who is interested in checking out the sound that setup produces. Why it is considered a "problem" to push a few buttons on the front panel and add one or two virtual processing blocks is something of a mystery to me.Radley said:It would also be possible to do a free-hand version of Cliff's filtered Air circuit, but who would really go to the trouble to configure it if it had not been presented as a simple parameter adjustment?
Radley said:Dpoirier said:It just occurred to me how we're a funny bunch... months ago, someone suggested as a possible enhancement a mix parameter for the cab blocks, and many people were very enthusiastic about it.
Now Cliff adds the Air parameter (which, after a bit of puzzlement, has been revealed to be adding some of the dry signal to the cab signal, i.e. a "hidden" mix parameter), and as a result most of us are going "huh?" or "wtf?!??!"
Now that I know what it is (and that I understand why it was like throwing a blanket over my amp when I left it at the default 1000 hz frequency), I'll play around with it some more... armed with the knowledge that it's some form of mix for the cab block.
I'd be curious to know what the resulting "mix" level is at Air=100%...
Daniel
Actually, I am the one who suggested that, and most people here poo-poo'ed it right off the bat - amazing how our memories play tricks. The difference would be that you could add a lot more direct than with the current air control, without filtering. I still believe full direct mix control is a good thing.
amazing how our memories play tricks
porieux said:Can anyone explain why this feature would use a lowpass rather than a hipass (or bandpass) filter? I would have thought cutting out the lower freqs and only using the HF content would be more desirable in an effect like this, what am I overlooking?
Well, if you're "emulating a cab," you really want an IR that does a good job of "emulating a cab." Then you won't need to play games with a parallel dry signal. I've personally never found such a trick necessary. Had I ever wanted to try it, the means to do so have been there all along.GM Arts said:No, you definitely want to filter out highs if you're emulating a cab.
mitch said:Mo, just to better hear it....take a high gain amp, crank up the highs and presence, then set the air to 100% and sweep the air frequency. As you sweep the frequency up, you'll definitely start hearing the raw buzzy amp tone coming through. I'm still trying to figure out how to balance this with the other tone control options for my own taste, but it definitely can have a strong effect at the extremes.
I'll have to do that, thanks Mitch!mitch said:Mo, just to better hear it....take a high gain amp, crank up the highs and presence, then set the air to 100% and sweep the air frequency. As you sweep the frequency up, you'll definitely start hearing the raw buzzy amp tone coming through. I'm still trying to figure out how to balance this with the other tone control options for my own taste, but it definitely can have a strong effect at the extremes.
GM Arts said:porieux said:Can anyone explain why this feature would use a lowpass rather than a hipass (or bandpass) filter? I would have thought cutting out the lower freqs and only using the HF content would be more desirable in an effect like this, what am I overlooking?
No, you definitely want to filter out highs if you're emulating a cab. Try bypassing the cab lock (with the AxeFX into FRFR) to hear the high-end junk you don't want.
Well, if you're "emulating a cab," you really want an IR that does a good job of "emulating a cab." Then you won't need to play games with a parallel dry signal. I've personally never found such a trick necessary. Had I ever wanted to try it, the means to do so have been there all along.[/quote:1t2hm04s]Jay Mitchell said:[quote="GM Arts":1t2hm04s]No, you definitely want to filter out highs if you're emulating a cab.