Haven't tried the thing you're comparing it to, so, I'm unsure what you're asking for, here.No love for this one?
LFO Hicut – Lowering this control filters the LFO waveform, rounding the edges of sharp turns in its shape. The highest setting of 100Hz is basically unfiltered. Certain waveform types (saw, square, random) can otherwise cause clicks or pops as their values jump from one extreme to another. When you adjust the Rate of the flanger, you may need to re-visit this setting. A slower LFO needs a lower Hicut setting to preserve the same effect.
An audio signal is just a.... signal. Think what "high frequency" means - regardless of signal. In the time domain, it's how fast something rises or lowers- the faster it rises/lowers the more higher frequencies exist for that signal.I don't quite understand how an LFO (which can control all kinds of things from a wah sweep, to the amount of distortion from a drive pedal, to the pitch of a synth) can have a Hi-Pass Audio Filter put on it. It's not audio, itself; it's a rising and falling computer value which controls parameters. So it's hard for me to imagine what it would mean to put a "Hicut" on it.
No you are thinking amplitude there.As I thought more about it, it occurred to me that maybe you meant to take an LFO and just make the peaks lower...but that can be done by reducing the overall range of the values-sweeping and setting the midpoint lower. So why would you need a new feature to do that?
I guess I just don't understand what you're asking for.
Yep.He's asking for the same LFO Hicut feature that exists in the Flanger block to be added to the LFO Controllers, such as the ones that can be set to control modifiers assigned to various parameters.
You can use the Attack and Decay parameters for the attached modifier to do basically the same thing. These control the damping for the controller and will smooth the movement of certain LFO shapes. For example on the square wave or the random LFO, instead of jumping from value to value, it will glide between the values based on how much damping you add. The Axe FX II had just one damping parameter, but the III has two. Attack sets the damping when the value is going up. Decay sets the damping for when the value is going down.
Argh, you're absolutely right, I was thinking amplitude. My bad. I get what you're asking for now. Thanks for the clarification!No you are thinking amplitude there.
Answered above.Argh, you're absolutely right, I was thinking amplitude. My bad. I get what you're asking for now. Thanks for the clarification!
What did you think of @mr_fender's idea of using damping values?
I forgot all about it. It would be trivial. The base LFO class already has support for a high cut so it's just a matter of adding the parameter.No love for this one?
I forgot all about it. It would be trivial. The base LFO class already has support for a high cut so it's just a matter of adding the parameter.
But this is what this is really trying to achieve:
https://forum.fractalaudio.com/threads/continuous-random-lfo-shape.162411/
Well, yes and no. It's a halfway solution, but maybe halfway is all we're going to get . See this:
As I mentioned above, this wish doesn't completely solve the problem. And it isn't as convenient as a proper random LFO. In any case, it's a welcome improvement!