overture1922
Inspired
I don't know if it's my impression, but the Klone Chiron increases the volume too much compared to other drives. Did you notice that?
That’s how clean amps are.To not change the volume of a clean amp (Tucana)I have to mantain the drive level beetween 1 and 2.
Setting the output level of the block anywhere from 1=10 isn't a problem afaik.To not change the volume of a clean amp (Tucana)I have to mantain the drive level beetween 1 and 2.
Not just compared to other drives, but even other models of the pedal by other companies. It seems to have far too much volume to me, but I'll admit to never owning a real one so who knows?I don't know if it's my impression, but the Klone Chiron increases the volume too much compared to other drives. Did you notice that?
I've played through a Centaur. Their forté is pushing the amp hard. There is significant boost on tap. When you boost a clean amp, it's gonna get noticeably louder.Not just compared to other drives, but even other models of the pedal by other companies. It seems to have far too much volume to me, but I'll admit to never owning a real one so who knows?
Do you use than at unity gain?My KTR and clones all have a ton of gain. If using a clean amp unity is usually with the volume knob pointing close to straight left (9 o'clock on a clock face). Seems pretty close in the Fractal.
Exactly what I'm experiencing with Fm3. I find that with clean amp the pedal´s neutral point is gain at 0 and level at 2.My KTR and clones all have a ton of gain. If using a clean amp unity is usually with the volume knob pointing close to straight left (9 o'clock on a clock face). Seems pretty close in the Fractal.
I use this technique often - very handy: Filter after amp block mimicing drive bypass and channel states + compensating for volume - lets you push cleaner amps hard with hot drive models while maintaining volume consistency - even works in 4CM with physical amp+OD-DSjust put a null filter block after the drive and turn that down
Depends what I’m trying to do.Do you use than at unity gain?
Or are they set to push the amp harder than that?
This, but this is where I wish I could link the bypass state and channel of the drive and filter blocks. Can do it with scenes of course, but I'd rather do that on top of scenes. That's the premier use case for Channel Groups And Bypass Groups.I use this technique often - very handy: Filter after amp block mimicing drive bypass and channel states + compensating for volume - lets you push cleaner amps hard with hot drive models while maintaining volume consistency - even works in 4CM with physical amp+OD-DS
Exactly what I'm experiencing with Fm3. I find that with clean amp the pedal´s neutral point is gain at 0 and level at 2.
I wouldn't want drive model level tapers changed because afaik they match their real world counterparts, Changing that would reduce authenticity. If drive level output is hotter than preferred, it can simply be turned down to a desired level like on the real pedal (what it may do to amp level is another matter that requires post amp compensation (while maintaining the gain structure) if overall output volume levelling is desired). I have run into the opposite issue tho (wanted more than level 10 on a drive in a give scenario) - for this case, would be cool to have an "output trim" control in the drive block that could add (or subtract I guess) output level if desired beyond authentic. Edit: Drive Input Trim would also be cool to clean boost the input of a drive model (we have a Drive GEQ that can be set to "pre", but it has no overall level control).I have said this before and it’s just my opinion but the gain and level in many of the pedals just comes in way too hot
It’s adjustable sure but it would be nice if the sweep was more gradual like the gain you have on 2 was. More around noon
Maybe an ideal pedal mode lol
To keep the bypass state in sync I use the same bypass CC# for both the drive and filter blocks. Similarly, to keep drive and filter block channels in sync, the same channel CC# is used for both. My midi foot control (I don't use FC) sends both bypass and channel CC#s with applicable values when I stomp on a drive. When you get into doing this type of thing though, a snag arises wrt remembering initial state (when I turn drive / filter off, what was the starting point??). For this and other challenges, I've gone down a huge rabbit hole of progamming a custom midi switching system with midi translation logic incorporated to do various manouvers not really possibleThis, but this is where I wish I could link the bypass state and channel of the drive and filter blocks. Can do it with scenes of course, but I'd rather do that on top of scenes. That's the premier use case for Channel Groups And Bypass Groups.
Well good on you for all that thought and work!To keep the bypass state in sync I use the same bypass CC# for both the drive and filter blocks. Similarly, to keep drive and filter block channels in sync, the same channel CC# is used for both. My midi foot control (I don't use FC) sends both bypass and channel CC#s with applicable values when I stomp on a drive. When you get into doing this type of thing though, a snag arises wrt remembering initial state (when I turn drive / filter off, what was the starting point??). For this and other challenges, I've gone down a huge rabbit hole of progamming a custom midi switching system with midi translation logic incorporated to do various manouvers not really possible
with most standard switchers. The drive related stuff is as follows:
- On clean / edge scene, two drive options are available on 2 grouped (alternate off) switches, but only 1 drive block is used to conserve cpu.
- The two clean / edge scene alternate drive1 options always use drive1 channels A and B.
- On rhythm distorted scenes, only a single drive option (either switch) is available (Drive1 Channel C)
- On lead scenes, only a single drive option (either switch) is available (Drive1 Channel D).
- Post amp filter always follows drive1 channel and bypass states to compensate for volume if needed (set flat if not needed).
- Lastly, and coolestly, on the clean/edge scene, if a drive is activated to produce a more purely distorted rhythm like tone, all my mod / delay / reverb fx switch from channel A (set up for clean/ edge) to B (set up for distorted rhythm).
Yes - just +1'd it - the groups would make this type of thing easier and maybe eliminate the need for some custom stuff I've doneeWell good on you for all that thought and work!
Have you read my Channel Groups And Bypass Groups wish? Quite a bit simpler methinks