This is something I want to try!Ollo Audio S4X
Sound through headphones can be dull:
"Because there's no string and body reinforcement. When you play through speakers the sound couples into the guitar body and strings. With headphones you don't get this so the sound is very sterile and lifeless. Now, if you use speakers during recording and then playback through headphones it will sound fine.""It's lack of acoustic reinforcement. I did a test a few years ago and I don't remember the actual numbers but having a speaker aimed at the guitar adds many dBs of power to the lower mids coming out of the guitar. IOW, if you measure the spectrum of the signal coming out of a guitar alone and then compare that to the signal coming out with a cab or monitor in proximity at a reasonable volume there are a LOT more lower mids with the speaker present. This results in a "thin" sound without the speaker." [8]"The problem with headphones is that there is no acoustic reinforcement of the guitar. There is zero coupling between the speakers (inside the headphones) and the guitar. Without that coupling, which is a type of positive feedback, the sound is lifeless, thin and harsh. When your heroes recorded their guitar parts that weren't using headphones. On "Appetite for Destruction" Slash recorded his guitar parts in the control room. To get even more coupling into the guitar a combo amp was in the control room with him pointed at the guitar. A volume pedal allowed him to adjust the volume of the combo amp so he could control the coupling. With the volume pedal all the way up he could get controlled feedback. I've actually done tests comparing the spectrum out of the guitar when there is no coupling (i.e. monitors turned off) and with typical coupling (monitors loud or using a conventional cab). The boost in the low midrange is significant. I forget the actual numbers but it was at least several dB." [9]Tips for improving sound quality through headphones:"I did some studies years ago and having a speaker in proximity to the guitar actually changes the final tone considerably. I compared the frequency response with the amp in isolation to the frequency response with the amp in proximity and measured several dB difference in the lows and mids. It was clearly audible when the recordings were played back."
- use FullRes IRs in the Cab block or IR Player block (firmware 17 or later for the Axe-Fx III)
- use a far-field Impulse responses (IR)
- increase Proximity in the Cab block
- increase Room Level in the Cab block
- select the Ambience type in the Reverb block
- always use a stereo output signal
- add the Enhancer block to presets, or add Micro Delay / Distance in the Cab block
- increase De-Phase / Smoothing in the Cab block
- use Gain Enhancer in the Amp block
You should definitely, I have done studio work for around 20 years and these headphones are just awesome.This is something I want to try!
This is precisecly what full-res IRs was for. Just add a couple of fullres IRs and pan them left/right et voila, nice spacious amp in the room sound.Too sterile and dry. Maybe I just need to bump up the reverb and enhancer. Are you guys doing anything to make phones sound bigger?.
The Ollo S4X transferring very well to FOH.I’ll be checking these suggestions out. My main concern as mentioned is for dialing in live tones and presets. My hope is for accurate translation to FOH.
This is precisecly what full-res IRs was for. Just add a couple of fullres IRs and pan them left/right et voila, nice spacious amp in the room sound.
This is precisecly what full-res IRs was for. Just add a couple of fullres IRs and pan them left/right et voila, nice spacious amp in the room sound.
This is something I want to try!
I will check this out. I’m on the 3 but pretty sure it will run full res. So 1 cab block and I can use 2 IRs. Never occurred to me to pan them. The only time I use stereo is with the phones. Pretty sure I have L copying R as well.