I have a question I'm sure has been covered before, but I'm not able to find much help.
My issue is that when I create presets, often times the volume level is much lower than that of the factory presets, and the overload light blinks with audible distortion (the bad kind), despite the volume of the preset being low.
I've tried adjusting the gains of the various blocks, but to no avail. There's no meter that I know of to show the actual level through each block (unless I'm not seeing it, I use AxeEdit almost exclusively). I noticed the compressor block has a gain reduction meter on the green screen but I see no other meters.
At first I thought I was distorting one of the blocks, but turning down the volume at an early stage and using the volume control or the last block at the very end of the signal chain to boost the level back up causes the same overload on the CPU and distortion I get when I just leave the levels near default.
What am I doing wrong? I've had to go through all the presets and turn down the volume by about 10dB to give me the headroom I need to make my own presets loud enough, but I'm raising the noise floor by 10dB. Are there meters I'm not noticing? Is there a systematic approach to setting levels throughout the signal chain to minimize distortion.
One last question. My presets use over 90% of the processor power. Is it possible that when the processor is pushed hard that it has reduced dynamic range and is more prone to overload at loud volumes? The overload light SEEMS to be dependent on the level of the signal to some extent, I'm just wondering if I'm imagining it, and how to fix it.
Thank you to anyone who can help me solve this issue. I'm a relative noob but I read the manual a few times before I could buy my AXE II so I know how it works for the most part. I just don't know how to set the gain on each stage. Unity doesn't seem to work. I keep coming back to the theory that if the processor is on the verge of overload that increasing the output volume (making it "crunch" larger numbers?) can cause actual overload, a blinking indicator, and distortion. I don't know - I'm asking.
If I have to simplify my patches a little not a big deal, I just want to know what I'm doing wrong.
My issue is that when I create presets, often times the volume level is much lower than that of the factory presets, and the overload light blinks with audible distortion (the bad kind), despite the volume of the preset being low.
I've tried adjusting the gains of the various blocks, but to no avail. There's no meter that I know of to show the actual level through each block (unless I'm not seeing it, I use AxeEdit almost exclusively). I noticed the compressor block has a gain reduction meter on the green screen but I see no other meters.
At first I thought I was distorting one of the blocks, but turning down the volume at an early stage and using the volume control or the last block at the very end of the signal chain to boost the level back up causes the same overload on the CPU and distortion I get when I just leave the levels near default.
What am I doing wrong? I've had to go through all the presets and turn down the volume by about 10dB to give me the headroom I need to make my own presets loud enough, but I'm raising the noise floor by 10dB. Are there meters I'm not noticing? Is there a systematic approach to setting levels throughout the signal chain to minimize distortion.
One last question. My presets use over 90% of the processor power. Is it possible that when the processor is pushed hard that it has reduced dynamic range and is more prone to overload at loud volumes? The overload light SEEMS to be dependent on the level of the signal to some extent, I'm just wondering if I'm imagining it, and how to fix it.
Thank you to anyone who can help me solve this issue. I'm a relative noob but I read the manual a few times before I could buy my AXE II so I know how it works for the most part. I just don't know how to set the gain on each stage. Unity doesn't seem to work. I keep coming back to the theory that if the processor is on the verge of overload that increasing the output volume (making it "crunch" larger numbers?) can cause actual overload, a blinking indicator, and distortion. I don't know - I'm asking.
If I have to simplify my patches a little not a big deal, I just want to know what I'm doing wrong.