I think most of my problems were from:
1- one or two bugs that have been ironed out. Every button on the LF can have two functions. I wanted one for short press and one for long. However when I long-pressed the button the functions swapped place. Even though I had programmed them to only trigger and not toggle and process scrolls were off. Hours of trying, figuring, coming to understanding of what Jeff meant in his video's and in the helpballoons on the switches and still not getting it fixed. Finally that firmware update fixed it. That scarred me. Put me off trying anything new for months.
2- the sheer enormity of options in the editor. Rows and columns of switches which make it quite an impressive sight. Somewhat like a mixing board, but on a mixing board I know what most knobs do and how they relate. On the LF editor there's much that I don't know EXACTLY what it's for. I want to know EXACTLY, because otherwise it may do something different than I think and that makes me uneasy. That impression also puts me off messing with the LF. I have a slightly problem-evading personality as we call them in Holland.
I'm now busy programming it for songs and setlist mode and there is no info on how to do that other than a number of posts on the forum by mostly Rodney. It takes some searching and figuring stuff out and that is timeconsuming. Stuff one needs to figure out up front, otherwise one has a lot to adapt if one wants to fit something in afterwards.
Funnily the RJM video on their editor is really useful to help me stay out of the way of the options I don't need. Yet.
The LF and RJM really are quite alike. Just there is much more you can program in the LF, which is not always a good thing.
.
Although in the RJM video advanced editing is mentioned, so there may be more but I don't know what.
The whole IA-maps thing the LFs have doesn't seem to be there in the RJM. That's an entire layer of complexity that's absent! On the LF one can define 180 slots (buttons) which can be arranged per 60 in a map, which can used to arrange the buttons on a page. Buttons can be arranged freely on a page, but can change functions by using a different map on that same page or by using a different page with the same map. Or by changing both.
So, you can use one page for several layouts by displaying another
IA Map.
With all the different ways of interconnecting presets, IA's, maps and pages it can become a spiderweb of proportions and just figuring out how you want it is a task for me... And that puts me off as well.
But I'm doing it now anyway!!!
I just figured out I can name scene buttons per preset using IA labels. One can setup IA's (in my case the scene IA's) to use one of ten "Preset Labels", so they take their name on the page's button from the ten "IA labels" which are freely defined in the preset. This means you can use the same page and IA-slots/maps for different presets and have them display different names on those preset's scene buttons. They still call up the same IA slot, so the same functions, but scenes can do different things within Axe-Fx presets so now the names can differ as well. Brilliant!
Didn't see that in the RJM video.