yyz67
Fractal Fanatic
This is a follow on to the post Help with Scene Glitching Noise.
In 17.00 when switching from a scene with a bypassed Reverb channel (bypass mode THRU) to a scene with an active reverb channel results in a tail coming from what was played in the first scene. I confirmed that this doesn't happen in FW 16.05 unless bypass mode is set to MUTE OUT or MUTE FX OUT.
I think this is different from the Bypass/mute/unmute Issue which Cliff addressed in 17 but this new issue may have been introduced in the fix to it.
Attached is a preset. Play something in scene 1 and stop then quickly switch to scene 2 and there is a tail w/o playing. This doesn't happen in 16.05. I haven't tried it in 17.01 beta yet... if someone it willing, please post result here.
EDIT: Confirmed this is also happening with the delay block.
In 17.00 when switching from a scene with a bypassed Reverb channel (bypass mode THRU) to a scene with an active reverb channel results in a tail coming from what was played in the first scene. I confirmed that this doesn't happen in FW 16.05 unless bypass mode is set to MUTE OUT or MUTE FX OUT.
I think this is different from the Bypass/mute/unmute Issue which Cliff addressed in 17 but this new issue may have been introduced in the fix to it.
Attached is a preset. Play something in scene 1 and stop then quickly switch to scene 2 and there is a tail w/o playing. This doesn't happen in 16.05. I haven't tried it in 17.01 beta yet... if someone it willing, please post result here.
EDIT: Confirmed this is also happening with the delay block.
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