Exactly! I have the same feelingI've tried it too in the past, it feels like you are far miking your cab, it adds a sort of "room", in my experience a quite booming room, to the preset and the ir I was using. I think it can ben useful to have a more "real" response if you're hearing that sound with headphones or inear.
I'm not using this for my tone at the moment but maybe I will try it again
no... for the same reason exist RAW and MPT IR.Placebo! It isn't workimg with one IR only. It balances the time shift of two or more IRs.
Don't know how this is in Axe Fx III, but in FM3 I noted that for some user cabs the IR's between the 2 cabs in the block can get delayed which can cause phasing problems (a bit like a comb filter ?). I posted a bug for that.Yesterday I was tweaking on my presets.
I tried to increase the distance parameter on the IR and the result was very interesting to me
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You don't trust me, ok. You trust this guy? He should know it right.Mic distance is just a delay control, it doesn't alter the sound if you are using just one IR.
Yes of course, the distance control is made for that, but yesterday I tried to tweak that parameter and I noticed something different. Maybe is only placebo like says @666was999Don't know how this is in Axe Fx III, but in FM3 I noted that for some user cabs the IR's between the 2 cabs in the block can get delayed which can cause phasing problems (a bit like a comb filter ?). I posted a bug for that.
I don't think the distance parameter cuts the IR at the end, it would be a silly implementation, not in Cliff's style.Perhaps the small difference is not produced by delaying the initial position of the IR (that is the relative position between two IRs, as @666was999 has noted), but at the end of the IR. You are cutting the lenght of the IR from the end!
I did a sample. Maybe I am crazy but I hear a difference
...or I spend too much time in studio... and I need a pause...