Hi,
Just wondering in terms of effect blocks where the FM3 is behind with regards to the Axe-Fx III? I'm not talking about the number of instances of an effect or anything to do with CPU limitations - I'm aware of all of that. I'm more concerned about which blocks are identical to their Axe-FX III counterparts (same algorithms, same effect sub-types, same parameters etc.) and where there are differences. So far I'm aware of the following that are not yet up-to-date:
Pitch Block (seemingly being worked on according to an update I saw on TGP last week)
Drive Block (not sure if this is still being worked on or if the latest update on the Axe-Fx III is not feasible on the FM3)
Are there any other noticeable differences? Just to clarify I'm not talking about amp modelling.
Just wondering in terms of effect blocks where the FM3 is behind with regards to the Axe-Fx III? I'm not talking about the number of instances of an effect or anything to do with CPU limitations - I'm aware of all of that. I'm more concerned about which blocks are identical to their Axe-FX III counterparts (same algorithms, same effect sub-types, same parameters etc.) and where there are differences. So far I'm aware of the following that are not yet up-to-date:
Pitch Block (seemingly being worked on according to an update I saw on TGP last week)
Drive Block (not sure if this is still being worked on or if the latest update on the Axe-Fx III is not feasible on the FM3)
Are there any other noticeable differences? Just to clarify I'm not talking about amp modelling.