Piing
Axe-Master
Besides the Axe-Fx II, my other favorite piece of equipment is the Roland V-Guitar. I started with the old VG-8, and now I have a Roland VG-99 and a Boss GP-10. I don’t use the COSM amp-simulations (nothing can beat the Axe-FX on modelling amps), only the guitar modelling, synths, alternate tuning or hexaphonic processing (eg: polyphonic drive or polyphonic compressor).
Roland V-Guitar It is great, but since I had my first Axe-FX Standard I’ve dreamed with a V-Guitar with the excellent Fractal Audio quality. Just imagine: instead of buying and swapping Cab IR's, we would be dealing with guitar packs, pickup packs, stringed-instruments packs, synth packs… Want to play any kind of string instrument with your Strat?, Want to try how a Fender Custom Shop Texas Special pickup would sound in a Cordoba Nylon Classical guitar? Want to instantly change to alternate tunings? Independent pitch-shift for each string? Polyphonic Synth? Capture the IR of a vintage pickup like you are currently doing with the cabs?...
My question is: can the Axe-FX III process 6 of its inputs independently?
If that is possible, that would be a good start. But then we would need more instances of certain blocks. Basically, it should be able to run 6 blocks of Input, Tone-Match (the Tone-Match would be used as guitar/pickup modeler) Comp, Drive, Filter, PEQ, Pitch, Synth, and Volume/Pan.
Further development could include specific blocks for pickup and for guitar body. (If I were rich, I would send a VG-99 to Cliff... )
There are boxes that split the signal from the hex-pickup to six mono outputs. The 6 mono outputs for each individual strings could be connected to the 3 stereo inputs of the Axe-FX II, and the regular pickups to Input 1.
https://www.soundonsound.com/reviews/roland-vg99
Roland's HRM, or Harmonic Restructure Modelling, isn't explained in detail in any documentation I can find, but it seems that the sound from the guitar string is broken down into a number of harmonic components, and the relative levels and envelopes of these harmonics are changed to create new sounds. Using the new Freeze function, sounds can be held indefinitely, where they'd normally decay with the guitar note.
This type of harmonic restructuring doesn't (at the present, anyway) lend itself to the replication of complex real acoustic instrument sounds, but it does have much in common with analogue synthesis, and can be processed using similar filters, modulators and envelope controls. Because the harmonic structure generated by the guitar string changes according to how the string is picked, the sound responds to playing technique in a way that pitch-tracking MIDI guitar synths can't match, and there's no tracking delay. By combining the HRM waveforms with conventional effects such as pitch-shifting, delay and chorus, a wide variety of synth-like leads and pads can be created, as well as some fat synth bass sounds.
Roland V-Guitar It is great, but since I had my first Axe-FX Standard I’ve dreamed with a V-Guitar with the excellent Fractal Audio quality. Just imagine: instead of buying and swapping Cab IR's, we would be dealing with guitar packs, pickup packs, stringed-instruments packs, synth packs… Want to play any kind of string instrument with your Strat?, Want to try how a Fender Custom Shop Texas Special pickup would sound in a Cordoba Nylon Classical guitar? Want to instantly change to alternate tunings? Independent pitch-shift for each string? Polyphonic Synth? Capture the IR of a vintage pickup like you are currently doing with the cabs?...
My question is: can the Axe-FX III process 6 of its inputs independently?
If that is possible, that would be a good start. But then we would need more instances of certain blocks. Basically, it should be able to run 6 blocks of Input, Tone-Match (the Tone-Match would be used as guitar/pickup modeler) Comp, Drive, Filter, PEQ, Pitch, Synth, and Volume/Pan.
Further development could include specific blocks for pickup and for guitar body. (If I were rich, I would send a VG-99 to Cliff... )
There are boxes that split the signal from the hex-pickup to six mono outputs. The 6 mono outputs for each individual strings could be connected to the 3 stereo inputs of the Axe-FX II, and the regular pickups to Input 1.
https://www.soundonsound.com/reviews/roland-vg99
Roland's HRM, or Harmonic Restructure Modelling, isn't explained in detail in any documentation I can find, but it seems that the sound from the guitar string is broken down into a number of harmonic components, and the relative levels and envelopes of these harmonics are changed to create new sounds. Using the new Freeze function, sounds can be held indefinitely, where they'd normally decay with the guitar note.
This type of harmonic restructuring doesn't (at the present, anyway) lend itself to the replication of complex real acoustic instrument sounds, but it does have much in common with analogue synthesis, and can be processed using similar filters, modulators and envelope controls. Because the harmonic structure generated by the guitar string changes according to how the string is picked, the sound responds to playing technique in a way that pitch-tracking MIDI guitar synths can't match, and there's no tracking delay. By combining the HRM waveforms with conventional effects such as pitch-shifting, delay and chorus, a wide variety of synth-like leads and pads can be created, as well as some fat synth bass sounds.
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