Implemented Cliff: Makes these puppies breathe!

I have no idea what you're trying to say. What is "pinning" and what does this have to do with dogs?
As discussed in another thread, some blocks with many types can have the type picker "pinned" open (via the pin or tack icon).

Not all blocks allow this by default.

This is really an editor thing and should probably be directed to @Michael Pickens for comment and not you.
 
In the editors, any block's dropdown can be shown in a picker window by holding down the SHIFT key while clicking the dropdown. Also, any dropdown's picker window can be pinned opened by holding down the CTRL (Windows) or CMD (Mac) while clicking the dropdown. These two hotkeys can be combined to make any blocks' dropdown show a picker window in its pinned state.
 
In the editors, any block's dropdown can be shown in a picker window by holding down the SHIFT key while clicking the dropdown. Also, any dropdown's picker window can be pinned opened by holding down the CTRL (Windows) or CMD (Mac) while clicking the dropdown. These two hotkeys can be combined to make any blocks' dropdown show a picker window in its pinned state.
There you go... I seem to recall maybe @yek mentioned the SHIFT option in the other thread.

The CONTROL option is cool!

I think this wish should be considered as "implemented" :)
 
In the editors, any block's dropdown can be shown in a picker window by holding down the SHIFT key while clicking the dropdown. Also, any dropdown's picker window can be pinned opened by holding down the CTRL (Windows) or CMD (Mac) while clicking the dropdown. These two hotkeys can be combined to make any blocks' dropdown show a picker window in its pinned state.
Make them all universal...that is all. I get work arounds but it seems blatant and obvious...just me though. Just suggestion.
 
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