Perhaps cliff can in a future firmware upgrade make both chips do both things, or have the user select which effect is used on which DPS chip for advanced ppl. Sounds doable anyways...give him some time =P
Maybe, maybe not..... Certain concepts may, or may not be implementable, simply because provisions may not exist to enable the concept's functionality. I.e., analogy, If two railroad tracks cross, or run parallel, can a passing train go onto either track at the intersection? Without the provision of a track "Switch", this simply cannot happen.
Quick story, there was a truck that had traveled under a bridge and was a few inches too tall. It had gotten severely stuck and came to a halt about one third of the way through the underpass. Many police, tow truck drivers and other public workers tried to extract the truck with great difficulty but could not. When a young girl tugged at one of the police officers and innocently asked, "why don't you just let the air out of the tires Mr........
Truck was out ten minutes later.
Maybe due to the huge processing power (which many users have indicated as being well more than enough) already available on each of the two processors, this seemingly obvious potential dual processor, shared resource option just was not on the plate during development...
FAS most likely has considered this already. However, I am sure there is a logical reason (possibly $$$ costs, as most users shouldn't be paying for something almost nobody would need resulting in an AXE costing $150 more for a rarely used feature)
In any case, this is a very interesting theory, concept & question. I'd love to hear the answer too out of sheer curiosity, as I for one don't see a real need for it, although I do see it's huge potential to make for a super powerhouse for certain applications even if rarely used.