There has been a bit of activity on the FM3 improvements, so the devs are probably busier than one-armed paper hangers. We have to share dev time with the new kid on the block, but it is not so bad to wait, as it has already yielded at least one phenominal new, game-changing function ported over from the new kid: Views.that's what I have been waiting on as well. I don't normally download the beta version
There has been a bit of activity on the FM3 improvements, so the devs are probably busier than one-armed paper hangers. We have to share dev time with the new kid on the block, but it is not so bad to wait, as it has already yielded at least one phenominal new, game-changing function ported over from the new kid: Views.
Was just wondering the same thing, this is an abnormal amount of time for a beta to hang around.
My guess is there's something bigger around the corner. Maybe too big for a 12.XX release. Cliff hinted at a patent he's waiting on in another thread. It's all speculation but anything is possible.
Your making me dizzy.I'm working on pitch shifting. It is improved in the beta but that exposed weaknesses in the pitch detection. So I improved the pitch detection and that exposed weaknesses in the pitch shifting. So I wrote a new pitch shifting algorithm and that worked pretty well but exposed weaknesses in the pitch detection. So I improved the pitch detection again and that exposed weaknesses in the pitch shifting. So I wrote yet another new pitch shifting algorithm.
I was thinking that too. I probably had a few thousand brain cells that miraculously survived the 80s and 90s, but they took their own lives just trying to follow what he said.Your making me dizzy.
Mmmm, this induced wavelets in my pantsI'm working on pitch shifting. It is improved in the beta but that exposed weaknesses in the pitch detection. So I improved the pitch detection and that exposed weaknesses in the pitch shifting. So I wrote a new pitch shifting algorithm and that worked pretty well but exposed weaknesses in the pitch detection. So I improved the pitch detection again and that exposed weaknesses in the pitch shifting. So I wrote yet another new pitch shifting algorithm.
The latest pitch shifting algorithm (version #4) is great. The pitch detection is not where I want it to be. I'm working on a new multi-resolution technique. I think wavelets are probably the ultimate solution but too CPU intensive. So I'm working on a multi-resolution FFT approach which is sort of "wavelety".
I'm working on pitch shifting. It is improved in the beta but that exposed weaknesses in the pitch detection. So I improved the pitch detection and that exposed weaknesses in the pitch shifting. So I wrote a new pitch shifting algorithm and that worked pretty well but exposed weaknesses in the pitch detection. So I improved the pitch detection again and that exposed weaknesses in the pitch shifting. So I wrote yet another new pitch shifting algorithm.
Who was talking about Wave? I believe Eventide is using a very similar approach to what we do. I do know that the latest beta I'm testing here works much better than the pitch shifting in my Eclipse. I have not evaluated more recent Eventide products so I don't know if they've improved their algorithms over the years.I feel if this new block comes to the FM3 it will likely up the pitch block cpu to verb levels
also when we talk about wave
is that the type of processing Eventide is using ??
I'm working on pitch shifting. It is improved in the beta but that exposed weaknesses in the pitch detection. So I improved the pitch detection and that exposed weaknesses in the pitch shifting. So I wrote a new pitch shifting algorithm and that worked pretty well but exposed weaknesses in the pitch detection. So I improved the pitch detection again and that exposed weaknesses in the pitch shifting. So I wrote yet another new pitch shifting algorithm.
Who was talking about Wave? I believe Eventide is using a very similar approach to what we do. I do know that the latest beta I'm testing here works much better than the pitch shifting in my Eclipse. I have not evaluated more recent Eventide products so I don't know if they've improved their algorithms over the years.
If you meant "wavelets" that's something totally different.