Jay Mitchell said:
jerotas said:
ethomas1013 said:
For recording direct, the ability to add a room mic to the close mic tone would be amazing. To me, that's the biggest use for a room mic simulation.
We can do this.
Actually, we can't do this. The IR in the Axe-Fx cab sim is 1024 samples, or 21.3 milliseconds, in length. The creation of anything recognizable as "room sound" - even for a very small space - requires a minimum IR length several times that long.
For instance I have IR's of a Mesa 4x12 miced at 1, 3, and 5 feet
None of those distances is in the farfield of a 4x12, although 5 feet is getting close.
[quote:1fngqm6s]I'm starting to wonder how much it matters that we listen to our guitar amp from several feet away
with a stereo source (our 2 ears),
The direct sound is coming from a single location, however.
so maybe you'd need 2 farfield mics (or a stereo one) to accurately capture the sound
Both the recording
and the playback systems are highly critical if you're interested in capturing a binaural IR. A playback system capable of correctly reproducing binaural material would be completely unusable for playing guitar.
Back in 1991, I worked with a team of engineers on a "3-D sound" project for IMAX theaters. The project, which was funded by Sony, resulted in systems being installed in a handful of theaters worldwide. Three or four films were produced with soundtracks suitable for playback on this system. The binaural recordings were mostly done with an Aachen dummy head, and the playback system consisted of pairs of transducers mounted on the 3-D headsets - which used shuttered-LCD technology and were sync'ed to the projection system - just in front of the listeners' ears. The system employed the theater's main loudspeakers (which I designed) in addition to the binaural transducers in the headsets. Audio to the headsets was transmitted via infrared transmitters located throughout the theater.
The result was the ability to create the impression that a sound was coming from any distance, down to less than an inch away from your ears. It was eerie, and in combination with the 3-D projection, it involved the audience in a way that has never before or since occurred.
The practical (more accurately,
impractical) side of the system was its downfall. In a standard "large" IMAX theater with a 525-seat capacity, you needed to have on the order of 2000 headsets on hand to accommodate continuous showing. They had to be collected, cleaned, and tested after each showing, and the audience had to be instructed how to tell if their headsets were working prior to each show. There was also the nontrivial issue of maintaining fresh batteries in 2000 headsets, as well as dealing with failures due to damage or defects.
If anyone ever wants to implement a system like this, I can be of assistance. It'll cost you, though.... :lol:[/quote:1fngqm6s]
Wish I could have been part of the test audience for that theatre sound system, that's awesome!
Jay said - "The direct sound is coming from a single location, however" - this is a 4x12, so it's coming from 4 locations isn't it? It's also a slant cab.
Yeah I know the 1024 sampling size makes it pretty much not realistic to have "proper" farfield since the sound might not even reach the mic by then. But I never let facts or logic stop me from liking a tone. I think my farfields are simply shifted backward so that they're EARLY farfields or something improper like that. Some of these sound pretty good mixed with a close mic'd IR. It might sound like a farfield that gets picked up earlier than it should (not so much air room sound as normal). It's the difference of the EQ it adds to the sound that I like.
Does anyone know if Cliff has plans to make increase the sample size (1024) to allow for proper farfield IRs? Or is there some other workaround anyone knows of? Jay, how do actually use your farfields? It sounds like they can't be put into the Axe-Fx.