Jefferson B
Member
How would one go about capturing Full res IRs of Acoustic guitars? Has anybody done this yet?
I’d like to use tone match after some Full Res IRs, I have searched this afternoon for some tutorial on capturing an acoustic IR Full Res for AXE iii. Hope I can figure it out since I just bought the Turbo largely for this reason lol.I've been pondering this as well but think tone match must still be the best option.
How would one go about capturing Full res IRs of Acoustic guitars?
My guess is you'd have to hit the body of the acoustic with something and remove the sound of the initial hit to get a full res IR.By capturing 1.37 seconds
Play the acoustic close mic'd as normal with tonematch to create an ir. Use tonematch with the mic at different spots in the room while playing to capture fullres?How would one go about capturing Full res IRs of Acoustic guitars? Has anybody done this yet?
An impulse response is the capture of a sine sweep or broadband noise in an area. Playing your acoustic guitar doesn't create a broadband sweep in the same manner that can be captured as a full res IR. Hitting it with a mallet could create some aspect of the guitar body, but I think tone match is still your best option unfortunatelyPlay the acoustic close mic'd as normal with tonematch to create an ir. Use tonematch with the mic at different spots in the room while playing to capture fullres?
An impulse response is the capture of a sine sweep or broadband noise in an area. Playing your acoustic guitar doesn't create a broadband sweep in the same manner that can be captured as a full res IR. Hitting it with a mallet could create some aspect of the guitar body, but I think tone match is still your best option unfortunately
Pretty sure Cliff stated that it does support them.I don't recall seeing anything about the Tone Match block supporting FullRes IRs. There's nothing about it in the FW 17.00 release notes.
It's in the AxeEdit release notes:I don't recall seeing anything about the Tone Match block supporting FullRes IRs. There's nothing about it in the FW 17.00 release notes.