Bodde
Fractal Fanatic
Is there a reason why the reverb input is mono?
Say you have a dual delay or a pitch shifter (or any other block) with hard panned signal and put a reverb block at the end of the chain. When the other blocks go into the reverb you lose the stereo panning. Is that correct? If the reverb input was stereo that wouldn't be the case. Is there a workaround? Instead of using two reverb blocks.
And another question. Didn't want to start a separate topic for this.
When using the digital delay for long delay soundscapes and setting feedback to 100% and mix to 50% the repeats don't stay clean for the whole time. After some time the repeats eventually start degrading. They become more muffled. I would expect this with an analog or tape delay model but not with a digital delay. Why is this? (all settings are standard for the rest, no ducking or EQ on the repeats)
Say you have a dual delay or a pitch shifter (or any other block) with hard panned signal and put a reverb block at the end of the chain. When the other blocks go into the reverb you lose the stereo panning. Is that correct? If the reverb input was stereo that wouldn't be the case. Is there a workaround? Instead of using two reverb blocks.
And another question. Didn't want to start a separate topic for this.
When using the digital delay for long delay soundscapes and setting feedback to 100% and mix to 50% the repeats don't stay clean for the whole time. After some time the repeats eventually start degrading. They become more muffled. I would expect this with an analog or tape delay model but not with a digital delay. Why is this? (all settings are standard for the rest, no ducking or EQ on the repeats)