thx, this is way over my knowledge, will read and try to understand but i wish there was a list for sysex messages.Be very careful when sending sysex messages to the Axe-Fx II or any MIDI device because you never know what issues could be caused by sending the incorrect sysex message. Make sure you make a full backup of your Axe-Fx II with FractalBot before trying any sysex messages.
I started a similar thread a few days ago http://forum.fractalaudio.com/threads/how-to-set-tempo-on-the-axe-fx-ii-xl-via-sysex.120206/
In my thread it has a link that points to a link with the info I think you're looking for but I think it's for the original Axe-Fx Standard or Ultra because it's from 2009 and I don't think the Axe-Fx II came out until 2011.
http://forum.fractalaudio.com/threa...type-dotted8th-quarter-8th.21750/#post-358106
You probably will have to change some of the beginning sysex code so it's the correct model and then correct the checksum.
I'm still a beginner when it comes to sysex and not sure how other people calculate the checksum but I use either Excel 2013 or newer or LibreOffice version 5 or newer because they have Bitwise functions. There's probably an easier way because my way is pretty cumbersome. You'll need to use the BITXOR function to add up all the HEX bits before the Checksum bit and then take that value and put it in the function BITAND along with 127. That value will be the Checksum. I put the link that explains it below.
Here's the wiki page that explains some of the Axe-Fx II sysex:
http://wiki.fractalaudio.com/axefx2/index.php?title=MIDI_SysEx
Here's the section that shows how to change the model:
http://wiki.fractalaudio.com/axefx2/index.php?title=MIDI_SysEx#MIDI_SysEx:_Axe-Fx_II
Here's how to calculate the checksum:
http://wiki.fractalaudio.com/axefx2...Ex#MIDI_SysEx:_calculating_the_SysEx_checksum
thx, this is way over my knowledge, will read and try to understand but i wish there was a list for sysex messages.
A cheat/workaround is set the delay to 1/4 note delay time and to tap in a new tempo at the needed offset to get the new delay time you want. If you figure out the number of taps per beat relative to the delay time you want, you can tap it in on the fly. So basically you'll tap at some subdivision of the beat instead of on the beat.
hole notes = 1 tap per 4 beats
half notes = 1 tap per 2 beats
1/4 notes = 1 tap per beat
1/8 notes = 2 taps per beat
1/16 notes = 4 taps per beat (fast times get tough to tap in fast enough with your foot, easier to use your hand)
Odd number taps like dotted and triplet beats can be a little tougher.
1/4 note triplets = 3 taps per 2 beats.
1/8 note triplets = 3 taps per beat
1/16 note triplets = 6 taps per beat
dotted 1/4 notes = 2 taps per 3 beats (count double time and tap every third count)
dotted 1/8 notes = 4 taps per 3 beats (count quadruple time and tap every third count)
For faster dotted notes, it's easier to first tap in a slower dotted note relative to the song tempo and then double that tempo instead of using the song tempo as a reference. (1 dotted 1/4 note = 2 dotted 1/8 notes = 4 dotted 1/16 notes)
Another trick to getting more accurate fast times is to set the delay tempo to 1/8 notes instead of 1/4 notes and you'll end up with twice the rate that you tap in relative to the beat. Then if you want dotted 8th delays, tap for dotted 1/4 notes, which is easier to count.
It's not perfect and takes practice for sure, but it works in a pinch.
A cheat/workaround is set the delay to 1/4 note delay time and to tap in a new tempo at the needed offset to get the new delay time you want. If you figure out the number of taps per beat relative to the delay time you want, you can tap it in on the fly. So basically you'll tap at some subdivision of the beat instead of on the beat.
hole notes = 1 tap per 4 beats
half notes = 1 tap per 2 beats
1/4 notes = 1 tap per beat
1/8 notes = 2 taps per beat
1/16 notes = 4 taps per beat (fast times get tough to tap in fast enough with your foot, easier to use your hand)
Odd number taps like dotted and triplet beats can be a little tougher.
1/4 note triplets = 3 taps per 2 beats.
1/8 note triplets = 3 taps per beat
1/16 note triplets = 6 taps per beat
dotted 1/4 notes = 2 taps per 3 beats (count double time and tap every third count)
dotted 1/8 notes = 4 taps per 3 beats (count quadruple time and tap every third count)
For faster dotted notes, it's easier to first tap in a slower dotted note relative to the song tempo and then double that tempo instead of using the song tempo as a reference. (1 dotted 1/4 note = 2 dotted 1/8 notes = 4 dotted 1/16 notes)
Another trick to getting more accurate fast times is to set the delay tempo to 1/8 notes instead of 1/4 notes and you'll end up with twice the rate that you tap in relative to the beat. Then if you want dotted 8th delays, tap for dotted 1/4 notes, which is easier to count.
It's not perfect and takes practice for sure, but it works in a pinch.