Maybe try updating the driver, I have version 535.98 and no issues.So it seems that I have a problem with GPU driver...
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I've tried to set affinity mask for interrupts (with ms interrupt affinity policy tool) - checking now.Maybe try updating the driver, I have version 535.98 and no issues.
And also disable that HD audio driver if you don't use it, that's probably the soundcard embedded on your motherboard
Glad it helpedYes, setting interrupts affinity mask definitely helps, I don't hear any audible clicks with buffer setted to 64 samples now.
LatencyMon shows same DPC lattency from gpu but now it's on other core))
Downloading new nvidia driver now)) after updating will check phase issues.
DLC86, many thanks! You really helped to set up my machine of doom))
Just downloaded studio driver) checking...Btw, I've had some issues in the past with some versions of the nvidia game ready drivers, since then I chose to install studio drivers only and had no issues afterwards.
There must be the equal amount of same blocks in either chains if I understand correctly but you can use 100 wet delay block to align phase or aligning instrument in cab blockIs this caused by several blocks on the grid if i take an output 1 block early before a send on the grid to another chain which then feeds to output 3?
At least I can just remove gpu while tracking guitar and/or reampingApparently this problem keeps resurfacing throughout the years and is tied to nVidia hardware
DPC latency can be caused by many other components as well but if you see that the spikes are mostly caused by nvlddmkm.sys then yeah, you could do that too.At least I can just remove gpu while tracking guitar and/or reamping
Makes a lot of sense. I never would have even considered this till now.There must be the equal amount of same blocks in either chains if I understand correctly but you can use 100 wet delay block to align phase or aligning instrument in cab block