Stereo reverb is a misnomer, IMO. Independent reverb for left and right is not stereo reverb. Plugins exist that allow the user to move signal sources to specific locations in a virtual "soundstage" where all aspects of the early reflections, reverb, and dry signals are affected by the virtual location.
These plugins generally require significant latency, and do not behave as one might expect. There is usually no dry/wet control. Instead, you change the sources distance via its location, moving it closer or farther from the virtual listing position, or left and right in the field. Even above, below, or behind the listener position is possible, and for several sources at one.
These plugins are great for certain applications, but they don't really work for "stereo" input signals. Their job is to place a mono point source (such as a violin, voice, guitar amp, drum) into a virtual stereo space. These algorithms aren't generally considered to be reverb. I'm not sure how a reverb algorithm could meaningfully process a stereo signal. But I'm always open to new techniques and technologies.