philipacamaniac
Fractal Fanatic
I've encountered this in a few presets so I tried a blank slate to see what was really going on.
A preset with nothing in it, just a reverb block, uses about 24-37% depending on reverb settings.
Attaching any modifier (Scene Controller, External Controller, etc) to the Reverb Time causes the CPU to jump anywhere to 75%. High reverb times (even 100 seconds) do NOT cause the CPU to spike like this when set without a modifier. This renders Reverb Time useless with modifiers, for actual preset usage.
Hopefully this is just a bug that can be fixed, as I'm in need of building some presets where the reverb time can smoothly fade between long trails or short trails.
A preset with nothing in it, just a reverb block, uses about 24-37% depending on reverb settings.
Attaching any modifier (Scene Controller, External Controller, etc) to the Reverb Time causes the CPU to jump anywhere to 75%. High reverb times (even 100 seconds) do NOT cause the CPU to spike like this when set without a modifier. This renders Reverb Time useless with modifiers, for actual preset usage.
Hopefully this is just a bug that can be fixed, as I'm in need of building some presets where the reverb time can smoothly fade between long trails or short trails.