VittorioAngelo
Inspired
Hello Folks;
This is a hair-brained idea I had the other night.
I would find useful a "Pointer Block". "Pointer" being chosen to illustrate the similarity to a C++ pointer, where what's being pointed to is a Preset and Scene within that Preset.
The frustration I have is that I've a couple of Template presets that contain variations of my "tone stack". These templates have no modulation or delay effects only Amps, eq, compressors, cabs, etc..
I use the templates all the time and add modulation/delay effects anew or from other presets. It works great, but it's a bit of a pain as AxeEdit is modal - I can only work on one preset at a time. So, if I wish to modify a preset from AxeChange or bring in a number modulation/delay blocks from another preset, I'm in for 15-30 minutes of cut n' paste and testing.
As a remedy, I thought it would be great to drop a "Pointer Block" into the grid that has a couple of parameters:
Here's a use case:
Necessarily, Preset 001 would act like a global block in that any changes to Preset 001 would be reflected by any other Preset that uses a Pointer Block pointing to Preset 001.
Thank you very much,
Vittorio
This is a hair-brained idea I had the other night.
I would find useful a "Pointer Block". "Pointer" being chosen to illustrate the similarity to a C++ pointer, where what's being pointed to is a Preset and Scene within that Preset.
The frustration I have is that I've a couple of Template presets that contain variations of my "tone stack". These templates have no modulation or delay effects only Amps, eq, compressors, cabs, etc..
I use the templates all the time and add modulation/delay effects anew or from other presets. It works great, but it's a bit of a pain as AxeEdit is modal - I can only work on one preset at a time. So, if I wish to modify a preset from AxeChange or bring in a number modulation/delay blocks from another preset, I'm in for 15-30 minutes of cut n' paste and testing.
As a remedy, I thought it would be great to drop a "Pointer Block" into the grid that has a couple of parameters:
- Preset
- Scene
Here's a use case:
- In Preset 001, I create 8 variations of my "tone stack". Let's make it simple for this example:
Compressor -> Amp -> Cab - In Preset 002:
Input 1 -> Pointer Block [Preset =001, Scene = 1] -> Reverb -> Output 1 - In Preset 003:
Input 1 -> Pointer Block [Preset =001, Scene = 2] -> Drive -> Phaser -> Chorus -> Delay -> Reverb -> Output 1
Necessarily, Preset 001 would act like a global block in that any changes to Preset 001 would be reflected by any other Preset that uses a Pointer Block pointing to Preset 001.
Thank you very much,
Vittorio