speedloader
Inspired
A place to share some unusual ways to keep a lot of options and effects in a patch while minimizing CPU% and simplifying the footswitch work.
4 channels amp - 2 footswitches - 2 rows
If you lack horizontal room, CPU% and need many free footswitches :
Add the Scene 1/2 and Control Switch 1 to the pedalboard.
Add two GEQ in parallel, before the amp.
One GEQ bypass mode set to Thru, the other set to Bypass.
Attach their bypass modes to control switch 1, so that they activate simultaneously.
Attach their levels to scene 1 and scene 2 controllers.
The scene 1 and 2 controllers will be used to cut alternatively the level of 1 GEQ on scene 1, and the other on scene 2. This way, you only need 1 switch to cut or activate any GEQ. On scene 1, GEQ 1 will modify Amp X, on scene 2, GEQ 2 will modify Amp Y. So you can get clean, crunch, rhythm and lead channels, relying on two different amp models, and it's all controlled by two switches.
Depending on how you organize your amp channels, it is possible to automatize some effects in crossed ways : some can depend on scenes, some can depend on the control switch. For example you could auto activate a delay only on the lead and clean, scene 2, and only auto activate a reverb on the clean and crunch, when GEQs are on.
Same Scene Whammy/Octaver trick
This one comes from my main patch. I like to get an optional Octaver (1 octave lower mixed with normal signal) with moderate gain channels and an optional Whammy (+1 octave) for the high gain channels, both on the same Scene (and any scene).
Add the Pitch and both Control Switches to the pedalboard.
Control Switch 1 set to Momt. will activate the pitch effects.
Control Switch 2 will decrease/increase the amp gain in a way or another.
Pitch in Fixed Harm mode
Voice1 Lvl 100%, Voice2 Level 0%.
Attach Voice1 and Mix to Control Switch 2
Voice1 modifier : min/max -12 to 12.
Mix modifier : min/max 50% to 100%.
Attach Master Pitch to Control Switch 1 modifier, min 0%, max 100%, Damping aprox 30 ms.
Damping simulates the behavior of a whammy pedal.
You will need the Pitch block in the pedalboard since it affects the sound when it's on, unless you use the Scenes to on/off it.
4 channels amp - 2 footswitches - 2 rows
If you lack horizontal room, CPU% and need many free footswitches :
Add the Scene 1/2 and Control Switch 1 to the pedalboard.
Add two GEQ in parallel, before the amp.
One GEQ bypass mode set to Thru, the other set to Bypass.
Attach their bypass modes to control switch 1, so that they activate simultaneously.
Attach their levels to scene 1 and scene 2 controllers.
The scene 1 and 2 controllers will be used to cut alternatively the level of 1 GEQ on scene 1, and the other on scene 2. This way, you only need 1 switch to cut or activate any GEQ. On scene 1, GEQ 1 will modify Amp X, on scene 2, GEQ 2 will modify Amp Y. So you can get clean, crunch, rhythm and lead channels, relying on two different amp models, and it's all controlled by two switches.
Depending on how you organize your amp channels, it is possible to automatize some effects in crossed ways : some can depend on scenes, some can depend on the control switch. For example you could auto activate a delay only on the lead and clean, scene 2, and only auto activate a reverb on the clean and crunch, when GEQs are on.
Same Scene Whammy/Octaver trick
This one comes from my main patch. I like to get an optional Octaver (1 octave lower mixed with normal signal) with moderate gain channels and an optional Whammy (+1 octave) for the high gain channels, both on the same Scene (and any scene).
Add the Pitch and both Control Switches to the pedalboard.
Control Switch 1 set to Momt. will activate the pitch effects.
Control Switch 2 will decrease/increase the amp gain in a way or another.
Pitch in Fixed Harm mode
Voice1 Lvl 100%, Voice2 Level 0%.
Attach Voice1 and Mix to Control Switch 2
Voice1 modifier : min/max -12 to 12.
Mix modifier : min/max 50% to 100%.
Attach Master Pitch to Control Switch 1 modifier, min 0%, max 100%, Damping aprox 30 ms.
Damping simulates the behavior of a whammy pedal.
You will need the Pitch block in the pedalboard since it affects the sound when it's on, unless you use the Scenes to on/off it.