PatsRedSoxFan12
New Member
Cool, thanks for the help!
There have been a lot of threads requesting a shimmer reverb over the years, to which many (including myself) respond that shimmer reverb is already in the box; it just takes more than one block to build.
Now that the MultiDelay block has Input Diffusion as well as the usual cross-line diffusion, we have the capability to do some very diffused ambient sounds with just a single block, including some great shimmer reverb.
As requested, here's a block to get you started. X is a cloudy, swirly reverb, and Y is blooming shimmer. It's configured to be run in parallel with the main path. No reverb block necessary. This block should be compatible with Axe-Fx/AX8 firmware 7.02 (FX8 5.03) and later.
Here's a (rather sloppy) demo. I tried to over emphasize the attack to demonstrate that the input diffusion handles the task of blurring the transients of individual echos together.
Just downloaded this and the Y setting seems messed up the level is at -80 all 4 delays are 63/64 on the tap with -100 feedback and all panned -100. I know this is an old thread but any chance you can review it?
Thanks! That is so strange that mine showed up all messed up. Is this blk designed for stereo? I play In stereo almost exclusively but sometimes I play Mono and when I do I sum L+R. I have all my stereo fx set so they don't phase chance or get weird when summed. With this using some 50% L/R panning will it sum ok?Working fine on my AX8 FW 8.02 using AX8-Edit 1.8.4. To test, I downloaded the block from this thread rather than use my local copy, just to see if the online block was older or corrupted.
Here's a screen shot of the Master and Dlys/Pitch tabs of the Y state.
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