Similarly:
- Volume x 2
- Pitch (POG)
- Drive x 2
- Delay x 2
- Multidelay
- Tremolo
- Reverb x 2
- Amp x 2
- Cab (2 IRs, stereo)
View attachment 89058
That comes in at about 80% CPU. That patch with channels, scenes, and potentially modifiers will satisfy most anybody's P&W tone needs. I rarely built patches even this complex on the III, so it's good to know the FM9 will handle it. I do, however, miss the 3rd delay block but can make the Multidelay work.
The Pitch block may not have been updated to the III algorithms but it seems to track really nicely. Just as well as the Helix's. I don't recall the FM3's Pitch block sounding this good.