nikki-k
Experienced
I am looking for information so as to better understand "what is happening" with the inputs on the Axe-Fx II please.
I could swear I read somewhere that input 1 (front) has a soft limiter? All inputs?
In the wiki, this appears:
All inputs are normalized, allowing the Axe-Fx II to operate with unity gain irrespective of the trim settings. The sole purpose of the input trims is to optimize A/D drive level for the best signal-to-noise ratio and distortion performance. Each input has its own dedicated A/D. The INSTR input jack parallels the rear inputs for improved signal-to-noise performance
In what manner are signals "normalized"? Could/would/does this result in any sort of "compression" effect (the term "normalized" would lead to me to believe it is (a?) dynamic effect of some sort, be it compression, companding, etc). IME, it feels and sounds (to me) as if there is some *compression-like* action occurring, especially in regard to the initial attack. Utilizing the Amp Block exacerbates this, more so with higher gain settings within the Amp Block.
I was about to experiment a bit through the use of various (physical) routings, and the use of a unity gain, shunted patch, and then with (at least one) enabled block. I then realized that if this information already exists, or could be provided (please!), I would not really need to do all of that... except for curiosity's sake
Apologies if this has been asked and answered prior. I scoured the wiki, but could not find a complete answer.
I could swear I read somewhere that input 1 (front) has a soft limiter? All inputs?
In the wiki, this appears:
All inputs are normalized, allowing the Axe-Fx II to operate with unity gain irrespective of the trim settings. The sole purpose of the input trims is to optimize A/D drive level for the best signal-to-noise ratio and distortion performance. Each input has its own dedicated A/D. The INSTR input jack parallels the rear inputs for improved signal-to-noise performance
In what manner are signals "normalized"? Could/would/does this result in any sort of "compression" effect (the term "normalized" would lead to me to believe it is (a?) dynamic effect of some sort, be it compression, companding, etc). IME, it feels and sounds (to me) as if there is some *compression-like* action occurring, especially in regard to the initial attack. Utilizing the Amp Block exacerbates this, more so with higher gain settings within the Amp Block.
I was about to experiment a bit through the use of various (physical) routings, and the use of a unity gain, shunted patch, and then with (at least one) enabled block. I then realized that if this information already exists, or could be provided (please!), I would not really need to do all of that... except for curiosity's sake
Apologies if this has been asked and answered prior. I scoured the wiki, but could not find a complete answer.