It's not necessary, as I love the Fractal Reverbs, but kinda couldn't help myself. I'm a bit of a reverb junkie and don't want to have to rely on going through my DAW for some variety when I feel like it.
Got me thinking though... In my experience the best plugins there are rely on convolution-based reverbs. Basically a reverb IR for those who've never come across this. They typically require far less computing power (from what I've read at least) and in the production world they are considered about as good as it gets for realism.
Just wondering if this has ever been discussed on the forums here and/or if it has ever been considered by the Fractal team. I did a search and couldn't come up with anything.
Might save some CPU in the FM3 and obviously the Fractal team know a thing or two about how to get the most out of IRs.
Got me thinking though... In my experience the best plugins there are rely on convolution-based reverbs. Basically a reverb IR for those who've never come across this. They typically require far less computing power (from what I've read at least) and in the production world they are considered about as good as it gets for realism.
Just wondering if this has ever been discussed on the forums here and/or if it has ever been considered by the Fractal team. I did a search and couldn't come up with anything.
Might save some CPU in the FM3 and obviously the Fractal team know a thing or two about how to get the most out of IRs.
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