Amp and overdrives channels for example, they have a gap right now, would be awesome if this comes to the fm3Gapless switching of what? There are things that both units can gaplessly switch right now
probably not because spillover is keeping 2 instances of different settings active at the same time. blocks don't do that at this time.Does anyone know if it will allow for spillover between channels? This is the biggest thing I have to work around and I can manage with scene controllers...but i can only use 1 reverb type. Would like to switch reverb types and have spillover continue.
gotcha....thanks for clarifying. Hopeful this will happen one day.probably not because spillover is keeping 2 instances of different settings active at the same time. blocks don't do that at this time.
I just pooped someone else's pants.Cliff said he wants to implement the changes to the FM units. That’s all for now.