The issue was not corrected. It's a workaround, at best. As someone who heavily relies on the "FX" part of the AxeFX in a professional setting, this is very disappointing.
Having to align fx blocks across multiple presets like we're currently required to do can be incredibly time consuming and leaves a ton of room for error. Whenever I'm editing presets for the original project I play with, I have to specifically schedule time to spend wrangling with the faux-spillover. It's truly an incredible waste of time.
Also, some FX still don't support spillover, e.g. Multidelay. This managed to really bite me in the ass at a recording session recently.
Every delay and reverb type can be used as a spillover using Scenes. If utilizing Scenes solves the problems, what is it that prevents you from implementing them to solve spillover? Please elaborate, thanks! :encouragement:
I'll admit that I don't have Axe FX and haven't used these scenes, but, if I understand correctly the way they work (and I'll be happy if someone corrects me), the scenes within a preset are much more limiting than traditionally organized presets within a bank. With the scenes, you must have a number of effects and scenes only switch them on and off (well, you also have the X/Y settings for each effect). This means, I'm guessing, that you cannot have five different delays within a song. And I personally sometimes need even more than that. I need different types, different tempos, and combinations thereof.
Thanks for your reply, this eases some concerns.
But still, if I understand correctly, that's still one type of delay that can be modified this way, right? Can I have digital, double, dynamic, analog and reverse within the same preset? Given that FX8 has only 8 effect slots, if different effect types count as different effects, the scenes just won't do it in some cases. This may not be a problem with the Axe, but here you get eight effects per song.